How Star Wars: The Old Republic’s class stories were made

    
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it's okay take your time
The Knights of the Fallen Empire storyline means that the player characters of Star Wars: The Old Republic have come a long way from their original class stories. But what inspired those stories? What inspired their creation? The official Star Wars site is running articles about the creation of the class stories and the goal of the team behind these stories, starting with the four Republic classes: Jedi Knight, Jedi Consular, Trooper, and Smuggler.

Each of the class stories started from a single core idea; the Knight, for example, came from the idea that the Knight would have to face the full might of the dark side alone, while the Consular was seen as a Jedi facing threats that couldn’t simply be seen and fought. It’s an interesting look at the ideas that ultimately turned into the stories you can now play in the game, and a neat retrospective now that all classes are firmly entrenched in a struggle against the Eternal Empire.

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srmalloy
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srmalloy

distaste Kithred Midgetsnowman alexjwillis To be fair, your character in the Inquisitor storyline was a slave before their Force sensitivity was discovered, winning you the Golden Ticket out of slavery to Korriban, and the character’s suddenly getting power and authority dropped on them can sort of, if you look at it sideways and squinty-eyed, provide some vague sort of justification for the complete and utter stupidity you display through Chapter 2, which makes you spend most of Chapter 3 trying to fix enough of your mistakes to survive. I have to agree, though, that there needed to be a great deal more plot points in Chapter 2 that explained better why you were such an idiot.

distaste
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distaste

Infraction Turns out that story doesn’t keep people playing(paying a sub), it’s not like people said it when SWTOR announced it’s story focus. Oh wait.. Sadly though we can’t take back the terrible design decisions that were locked in when story was the focus so SWTOR will forever be stuck with mediocre gameplay all because of it’s 8 stories that couldn’t sustain the game.

distaste
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distaste

Kithred Midgetsnowman alexjwillis I’m sorry, but the Sith Inquisitor is easily the worst story in the entire game. I mean you can honestly cut out everything post Korriban until like the last 2(iirc) planets and it’s a better story for it. I mean the whole thing is either implausible or just spits in the face of Star Wars Lore. It could have been an awesome storyline about political power that comes from learning your enemies weakenesses but instead we got well you know. In beta there was a big thread about rewriting the Inquisitor storyline and making the one sith a companion instead of the twilek on that planet
Who you gonna call? A better writing team!

Silverlock
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Silverlock

actionist I thought the bounty hunter had the best story line. What was cool is I played a female bounty hunter during the beta and a male at release and while the story line was the same the dialog at some parts was very different, with the female bounty hunter getting the better lines.

Theo454
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Theo454

Infraction I can’t help but wonder how much better the expansion content could have been if they had been able to make enough income to keep the 8 different class storylines going, instead of cutting it down to one story for all 8 classes.

Scarecrowe
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Scarecrowe

Dnote
The best part is that it’s a fluff piece that’s poorly written and punctuated. BW couldn’t afford Microsoft Word?

Scarecrowe
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Scarecrowe

actionist
If you do that, try a trooper or an agent.  I heard the agent story was the best but couldn’t stand the gameplay of the smuggler/agent so I couldn’t get past 20 before deleting. Trooper was excellent. Consular was godawful. (at least, the stories as they “ended” at time of launch)  I was so bored with the Consular story that I flipped and went dark side mid-way through. Didn’t make it any more tolerable though.

Polyanna
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Polyanna

actionist The class stories are by far the better part of the game. All of the best and most unique content is in the 1-50 leveling game, and the expansions basically dumped all of that in favor of a single storyline, with little or no variation for anyone.  If you love the story, that “classic” part of the game (the original class stories) is really what the game is all about.

Among other things, every single planetary and side quest in the launch game had its own little cutscenes for pick up and drop off, and often interludes during the quests. In hindsight it was amazingly decadent treatment of what is usually viewed as throwaway content. You won’t see anything like it in any other game, and you won’t even see it in this game after level 50. If story is what you like, just play through it at your own pace and don’t worry about how long it takes. In a sense you’re basically complaining that you won’t run out of content any time soon. Instead of feeling like it it taking too long, just enjoy it while it lasts.

If you want the game to be harder while leveling, then you can do some things to up the difficulty scale. People have leveled in white gear only, using only gear available on the starter planet, and without picking an advanced class, for instance.  The biggest thing you can do though is just dismiss your companion for combat and have them with you only for cutscenes, though you sometimes may have to cancel a cutscene that starts at the end of a fight in order to summon them back.

If you want a less extreme approach, maybe just try using only green gear that you get from quest rewards and deliberately not upgrading any item until it is eight or sixteen levels below what you currently are.

actionist
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actionist

I could use some advise. I love the story in SWTOR, but hate how easy the game is. I re-subbed last fall, and my slow drip leveling (which is normal for me, but with the added pressure of kids, family, work) has me around level 20-30 with a couple of characters.

Should I just roll a level 60 character and check out that story, and then resub later this year to catch up? Or is it really worth seeing one or two of the class stories through up to 60?

Polyanna
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Polyanna

Just goes to prove that with a whole lot of love and talent and hard work and dedication, and 200 million bucks, you can make some stuff. Some of it may even be good.