How The Elder Scrolls Online is making grouping less painful

    
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The Elder Scrolls Online’s Thieves Guild DLC will offer benefits to more than your sneaking exploits, says a new dev blog released on the official site today: It’ll also grant +1 to your grouping game.

The DLC includes a heavily updated grouping tool that polishes and reorganizes the UI in terms of character role indicators and difficulty mode. It also opens up limited cross-alliance play and pre-made groups.

Players will receive a boatload of expies and a blue-quality set piece from as part of a rewards cache granted upon completion of a normal or veteran dungeon every day. Dungeon completions past that first one award green-quality pieces and less experience.

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JamesCrow
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JamesCrow

SoMuchMass i agree with all the things you said. but i think the last changes carbine done to wildstar factions are good.

i want to know how much ppl work on eso because they really make big dlc in short times, never saw mmo that done this.

also i think its the best mmo to invest in because its one of the big companies outthere and the game not going to get the axe.

schmidtcapela
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schmidtcapela

Serrenity Karl_Hungus breetoplay schmidtcapela Bannex19 
Balance becomes important whenever players start thinking of the game as a competition. A game where players don’t compete against each other doesn’t need balance, one where the players are in competition needs it.

Lord Zorvan
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Lord Zorvan

SoMuchMass “Next year this game will be great!”…next year comes and goes…”Next year this game will be great!”…next year comes and goes…
Yeah, ESO will “blow up” right about the time WildStar earns an Academy Award.

Karl_Hungus
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Karl_Hungus

Serrenity Karl_Hungus breetoplay schmidtcapela Bannex19 

Virtually every aspect of online gaming is going to be hinged on balance, whether a game has classes or not. Even in shooters where it all just comes down to the gun you’re using, people are still going to want shotguns to be just as viable as sniper rifles or whatever. 
People want to feel unhindered by their playstyle preferences. When a
game like ESO comes along and says you can play any way you want, and
then you try to play a stamina sorcerer in PvP, you come to realize
there’s playing what you want and playing what’s currently effective. 
In
any game with options, every option has to be viable or else it
shouldn’t be an option. But every option also has to have it’s own distinction in playstyles because homogenization is boring. And this all works out just fine on paper until players get involved. Nothing ruins balance in gaming more than developers caving to people crying about things like some other person with a different playstyle doing more damage than them in PvE or killing them in PvP. There’s no way to “nuke the whole idea of balance” in any online game because of the human element involved. Even on the rare occasions where reasonable balance is achieved, players will still complain about losing. And until games pay for themselves, developers will always feel the pressure to keep their players happy. There are so many variables and aspects involved with balance that it’s just the nature of the beast, as they say.

Serrenity
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Serrenity

Karl_Hungus breetoplay schmidtcapela Bannex19 I don’t actually think balance exists in games at all.  It’s just a pipedream and something that players complain. I my mind, these systems are so complex that True Balance is technically infeasible.  I would like to see a game that embraces the imbalance, and constantly chances the imbalance. So while one group is powerful one day, they might not be the next day, who might not be the third day. 
Just nuke the whole idea of balance – it does far more to hurt gameplay than to make it better.

Serrenity
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Serrenity

NobleNerd SoMuchMass Karl_Hungus while I appreciate your ardor – I don’t think this will be the case. BDO will have a strong start as everyone checks out the new shiny, then a dip as many of the players find it doesn’t jive with them, or they realize that they had unreasonsable expectations for the game.  To say that any particular game will notably and immediately suffer because of the launch of another game has been shown, time and time, to be patently silly.

Karl_Hungus
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Karl_Hungus

NobleNerd Bannex19 
I think people just want to be a Dragontemplar Nightsorcerer.

Karl_Hungus
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Karl_Hungus

breetoplay schmidtcapela Karl_Hungus Bannex19 
I don’t remember any of those games being balanced either so maybe it’s just that MMO’s are a nightmare to balance period.

Karl_Hungus
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Karl_Hungus

Veldan Karl_Hungus 
Probably. Sure, every game has its bugs, especially after it launches, but developers these days are now ultra-married to their release dates once they get within a certain window. I knew six months before ESO launched that the huge issues with the game’s design weren’t going to be addressed in time. It took them four months just to acknowledge those issues, which left them two months to fix it and of course they didn’t. 
Meanwhile, Wildstar was pretty much fine and ready to go. The only problem there is that the design philosophy didn’t match today’s climate. Nobody wants “WoW but hardcore”. Not even the ones that say they do. I don’t know if extra time in beta would’ve helped any. It seemed to take the game falling flat on its face to get the message through to the devs. 
But with ESO, the issues were really just bugs that needed to be worked out, which requires more time. Virtually everyone in beta was telling them the game wasn’t ready, pointing out the critical issues from the top of the game to the bottom, but ZOS reaction was to push it live anyway. And much of those issues the game went live with are the very reasons many people left the game, like the quest phasing problems. And to this day people who left the game still ask if they ever fixed it despite it having been fixed within the first year the game was out.

Robert80
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Robert80

breetoplay schmidtcapela Karl_Hungus Bannex19  Yep!  It is rare, but from everything I have seen it actually just works better for balance.  Plus it removes the FotM class hopping crud.
This is part of why I like and support Gloria Victis and Life is Feudal.  In the case of GV though, I find the game to be far more litterbox (gankbox standard.)  Which dulls my enthusiasm a LOT.  Combat works just fine, there aren’t huge balance issues.  Just like there weren’t in the games that went classless before.
ESO is somewhat class light (certain class skills are nice, but you can actually do almost everything without any of the class skills.)  They do provide some advantages and flavor, but any of the current content (exception the solo trial) can be done by any of the classes filling any role… so it isn’t too bad.  Do note that certain classes have a tough time with tanking certain things, but it is possible (tanking and a couple healing tools being the biggest role issues for the classes without a tree dedicated to that role.)