Skills will now be following an active and passive unlock system. Points are granted for Space and Ground skills per level, allowing players to actively unlock a variety of abilities; as abilities are unlocked in the various space disciplines, new skills are passively unlocked, while ground skills offer choices as more points are invested in the single progression track. Little to nothing is being lost, but a few new choices are being added, giving captains reason to find new ways to progress when the revamp beams onto the live servers later in spring.
Star Trek Online is kind of a hot mess. It always has been, from the game’s initial launch skills to its present system. That’s not editorializing – that’s a position that even the game’s developers seem to share, as outlined in the latest entry on the game’s official site detailing the upcoming skill system overhaul. The new system should make the difference between Ground and Space skills clear, eliminate useless or sub-optimal skills, and generally give players a solid picture of what they’re doing and why all through levels 1-50.
Source: Official Site