Here’s the lowdown on Final Fantasy XIV’s patch 3.2

    
38
Here’s the lowdown on Final Fantasy XIV’s patch 3.2
The next Final Fantasy XIV patch is dropping next week, but you won’t have to wait until Tuesday to see the changes being made to the game. Patch notes for patch 3.2 are up now, containing all of the features that players have been expecting like new dungeons, new Alexander content, and so forth. But there’s even more content than has been previewed, such as balance changes to various classes and new crafting recipes.

Along with all of the new content and quests to explore (including new Hildibrand quests), players will be able to queue up for leveling roulettes as a party and obtain music rolls for the new Orchestrion furnishing from a variety of sources. Several tank abilities have been adjusted, with tank damage calculation now based upon VIT rather than STR. There’s also a list of new armor to be crafted or found, dyeable Allagan gear replicas from the Binding Coil, and new items to be obtained from the Void Ark. Check out the full patch notes, or just take a quick gander at the patch trailer just below.

Source: Patch notes

No posts to display

newest oldest most liked
Subscribe to:
MilitiaMasterV
Guest
MilitiaMasterV

Just glanced through the patch notes…now I wish I’d done that Wolves Den quest that’s been sitting in my quest log…because it just apparently took it from a level 30 mission to a level 50…and it was apparently the requirement for the next GC promotion…which effectively puts the promotion at 50 now. :

DugFromTheEarth
Guest
DugFromTheEarth

SteveFury DugFromTheEarth Serrenity Sum0ne I also wince at the fact that you cant take part in any of the improved storyline and questing in Heavensward until you do ALL of the original games main story content (including that which was added via content updates since the games release).

Since the entire storyline is level gated (ie: you need to be a certain level to continue and multiple times during the storyline, as well as some of the later story content requiring some ridiculous grouping restrictions…. this REALLY is a huge brick wall between the content I want to play, and what the game allows me to play.

I know lots of people who get to 50, and still have to spend weeks enduring through older content before they can get into the expansions content.

SteveFury
Guest
SteveFury

DugFromTheEarth Serrenity Sum0ne Unfortunately I have to agree and it’s why I ended up quitting the game entirely and hopped back into WoW. lol I REALLY wanted to love FFXIV. Amazing community, nice graphics, fun gameplay (once you have more than 3 abilities to use lol) etc. But the filler story quests really killed the experience for me. Don’t get me wrong, at times the story was great to play through, then you’d hit a wall of padding. The devs clearly couldnt find a healthy balance. At one point I spend an hour just..talking to npc’s and fetching items for them..It was mind numbing. I was actually having way more fun with Leveling Quests because they were short and sweet. 

I’d like to come back to FFXIV but only if they stream line the main story from 1-50. I’m sure they will in the next expansion. I can’t imagine they’ll really force new players to plow through all the old content before they can play with their friends.

MilitiaMasterV
Guest
MilitiaMasterV

Sum0ne As someone who literally just started it last month and has been hardcore playing, I can honestly say it’s enjoy-able.
Definitely a themepark though…the maps seem like very well done artistic corridors that you will see a lot of because you’ll be going back and forth multiple times. (Yeah, LOTS of those quests that make you go from point A to point B and then return…only to be forced to go right back out to the same location. If you don’t mind paying for the Teleport fees it’s actually not that bad though…I’m just personally someone who would rather run/mount from location to location.)
There’s plenty of FATEs (Little mini events) to level off of, and you can also use the levequests (Limited allowance, but I doubt you could hit it unless you focus just those.) and instanced dungeons to level also.
My main sticking point so far is that a lot of features are locked behind story missions, so unless you focus on leveling, you’re basically just doing what little it does allow until you grind out/force level…so it kinda defeats the ‘Enjoy the scenery’ play through style that a lot of others and I have…

The crafting is it’s own mini-game/time waster in and of itself. Pure RNG nightmare at times though, especially if you’re a bit low for the recipe you’re trying to do.

Also, there is definitely a rather large problem with spam-bots currently. I especially notice it because I came from a game I played for over 2 years that had nigh on eradicated them. We’re talking spam-bots that can literally find you the minute you log on…I got spammed during the opening cut scene of my newly made character twice.

If you have a problem with altitis, this game definitely has that remedied though…you can play through to about level 15 ish and then start picking up the other jobs/trying others out if you end up wanting to try more than one class/job. From what I hear, the opening character stats don’t even really matter…so just pick what you want your character to look like, and then go from there…

All in all, I’m currently enjoying myself immensely, but I’m only level 27-28 on most of my play classes (30 on Gladiator/Pal) and 28-33 ish on all my crafters/gatherers…and haven’t even remotely touched the ‘endgame’ or the expansion content. I’ve made high quality gear to level into…which is nearly impossible to do on most games…but with the unique way they did the crafting over here you can actually get around to doing!

I’d say give it a go, but don’t go in expecting sandbox freedoms in a themepark world…and you should be pleasantly surprised.

Yitani
Guest
Yitani

Loopstah ManastuUtakata not like tanks had much of an option either your were DPS tank or main tank at this point you are both without any penalties in an Raid environment

Loopstah
Guest
Loopstah

ManastuUtakata Loopstah I agree that the game’s class design is providing 0 choice in terms of grouping mechanics, but this change is not helping this in the slightest. Quite the opposite, it’s funnelling tanks into less choice and even more limited customization.

blaaznar
Guest
blaaznar

Sum0ne DugFromTheEarth delmontyb Bereman99 Beware that first like… 40 levels is pretty much a long tutorial :)

asuranknight
Guest
asuranknight

Wyattearp1989 asuranknight Serrenity Bereman99 Sum0ne What is your point? Rift too is generally considered to be based on WoW.

Wyattearp1989
Guest
Wyattearp1989

asuranknight Serrenity Bereman99 Sum0ne Rift says hi to you.

ManastuUtakata
Guest
ManastuUtakata

Loopstah ManastuUtakata 
Until Yoshi P and company allows for plate wearers to choose a DPS route in their game, then this is the best compromise I’ve seen. At least for design direction that’s been notorious for putting round pegs into square holes. Just saying.