The Daily Grind: How do you plot your gameplay in an open-world sandbox?

Quantic Foundry’s series of blog posts in support of its Gamer Motivation Model continue with its most recent piece on open world games, which finds that when presented with an open-world, open-ended game, players tend to balance their urge to complete a campaign with their desire to randomly explore.¬†Author¬†Kaleb Embaugh argues that while men and … Continue reading The Daily Grind: How do you plot your gameplay in an open-world sandbox?