It should be rather obvious by now that the Shroud of the Avatar dev team is just as focused on involving the community in the activities and revelries of the game as it is in making its own content for players to discover.
In its most recent newsletter, Portalarium touched on a couple of ways that players can infuse the game with their own missions. One such way is via a public cache chest, which can contain loot or clues for fellow players (and can now be used as a housing decoration as well). Another way is by creating a “story in scene,” a combination of a player-created quest and -written story.
The studio also touched on continuing development of the undead-infested dungeon of Malice and the Kobold city of Skrekk.