Rumor: SWTOR datamining leads to megaserver speculation

    
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According to the Star Wars: The Old Republic player-run datamining site TOR Community, the current “PvE and PvP servers are being replaced with PvE and PvP instance types,” leading to speculation of server merges or the creation of one megaserver.

A possible change in character naming conventions only adds to the evidence that we will eventually see a major overhaul in the server structure. TOR Community claims that players will be able to add spaces in their character names when Update 4.3 launches. There will have to be three letters before the space and three letters after, and of course, the structure of whispers will have to change, as well.

When looking at the actual datamined information, there is no clear indication of how the servers will be structured, but it is clear that BioWare has at very least been experimenting with a change to its current sharded server system.

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Woetoo
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Woetoo

And yes, as someone who plays in the EU. I think people are overlooking
the language separations on current EU servers. Though it’s not a major
issue (a lot of Russian, Italian and French players already play on the
“EN” servers, it perhaps needs some more consideration than just throwing
everything into the same common chat channels. (and yes, I know that
“EN”, “FR” and “DE” server separation is about how support tickets are
handled and not about general chat).

Woetoo
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Woetoo

Eric Musco posted a “non-answer answer” on the official forums.

http://www.swtor.com/community/showthread.php?p=8834439#edit8834439

The crux of which is to say that the change is to allow friends to play together on servers they might not otherwise have chosen to play on (I’d guess, primarily PvE players playing on PvP servers). It wholly stays away from actually answering the main question I’d like to see answered which is WILL servers will be merged?

I’ve never understood why MMO developers just don’t implement “opt-in PvP” on single servers rather than separating servers.
Players toggle their own PvP flag status.Swapping from PvP <-> PvE has some form of cooldown.There can be no mechanic interaction between differently flagged players (no PvE healing/buffing a PvP player. A PvP player hitting a PvE player does zero damage).Players become PvP tagged if they attack a PvP tagged NPC.
.
As to the RP issues – the solutions remain the same as they’ve always been. A specific RP chat channel like General / Trade / PvP. Chat bubbles. /say and /emote distances being reduced. Having separate servers is a kludge that need only exist while the other RP mechanics are missing from the game. Though to avoid physical griefing, maybe there needs to be RP instances too. I say that as someone who doesn’t actively RP, but who was significantly impressed when I first saw players RP-walking on fleet.

srmalloy
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srmalloy

Polyanna Either that, or this is for an update that will get pushed to live on April 1.

Estranged
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Estranged

@Karl_Hungus Sorry for getting salty with you. I was tired and shouldn’t have been typing. Don’t want to minimize your fears and frustration. RP is important to you and I respect your feelings.
Well, I hope SWTOR goes with the TSW system.
Have you tried TSW RP? Gosh, the people are awesome.

Estranged
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Estranged

Right, I am hoping that is what SWTOR will do. Guess I made that assumption.

EpicViking
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EpicViking

Neo_Wolf Same, i play my main (BH) 90% of the time, and alot of that us because i just have the perfect name for him, if i log in and find out i have to change it for whatever reason im not even coming back to this game again. I already have a hard time playing my smuggler because i cant seem to find a fitting name for it.

Karl_Hungus
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Karl_Hungus

meltedskul Estranged 
If SWTOR did that, I would approve but I doubt Bioware will even bother given how they’ve been handling things for the past four years. If TSW has a designated official RP shard within its megaserver, then it indeed is the only game that has done it correctly.

meltedskul
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meltedskul

Estranged You forget that TSW has an open RP shard. Arcadia so anyone who wants to RP pops in there. TSW is possibly the ONLY game that did Megaserver correctly.

Karl_Hungus
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Karl_Hungus

BryanCo Karl_Hungus Estranged 
General chat on those planets sucks ass on every server. Nobody RP’s in general chat.

Karl_Hungus
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Karl_Hungus

Estranged 
Zenimax was purposing a sort of filter system for the megaserver where players could check a box for their interests and the system would try to pare people who checked the same box together in an instance. This would’ve allowed the sense of open world organic RP to continue instead of falling to the wayside in favor of spamming a chat box with “LF RP” or using a third party site. I hardly even RP anymore but when I see a game offering an RP server, that’s where I go because I like randomly coming across people who are immersed in the world and their characters within it. Unfortunately, Zenimax abandoned their plan, probably because of the amount of work it would take while only serving a marginal amount of the player base. I get it. In the bigger picture, it makes sense. But as one of those in a minority that gets marginalized, it sucks. One of the only things keeping games like SWTOR and LOTRO on my computer is the amazing communities on the RP servers. And this isn’t just finding fault for the sake of finding fault. It’s a
legitimate issue I have with the eroding sense of community in this
genre.