The Repopulation spinoff Fragmented is hunting for a few good testers

    
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The Repopulation lead dev Joshua Halls says that Above & Beyond has opened closed testing for Fragmented to selected applicants. Interested gamers should fill out the form and come prepared with a decent machine:

“Testing will require Windows Vista or higher. 64bit OS is also required to run the game. 4GB or more of system RAM, 10GB of remaining storage space, and a graphics card with 1GB of VRAM and DX11 support. We recommend a quad core CPU, 8GB of system RAM, SSD with 10+ GB storage remaining, and a GTX 660 or better graphics card (~ATI 7870 or better). These requirements are not finalized yet.”

You’re going to need Steam too, of course.

Back in January, A&B told backers and early access players that its solution to the HeroEngine crisis was to switch The Repopulation to Unreal Engine, in the interim creating survival sandbox Fragmented using the same foundation and assets. Fragmented will be free to current Repop owners. A&B’s JC Smith explained it all to us a few weeks ago:

Much of the code will be identical between the two games. Repop starts with the Fragmented base, and then will add additional features on top of it. So in that regard we don’t feel like we’re losing any time in the short term. In the long-term they will separate a bit more as Repop will have more complexity and some features will have additional detail in Repop that wouldn’t make sense in Fragmented. But we’ll be sharing a lot of code between the two and the programming team will be touching both sides. The modding kits will also be similar, so players who are created mods or custom servers shouldn’t have a major problem porting their modifications between the two games.

Source: Official forums, signups. Thanks, HolyAvengerOne!
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Quinnocent
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Quinnocent

Samizdat I’m not sure if that will happen.  They’re claiming to be keeping as much of the same code and resources as possible, and the previous version of the game on the Hero Engine is definitely not true FPS combat.
Changing it would not only probably upset their current fans, but I think it’s actually a fairly intensive task to create a MMO engine and server structure that can handle FPS collision physics for many players at once.

I’m not an expert, and I can’t speak for the development team, but in my own estimation, it’s very unlikely the Repopulation would ever have true FPS gameplay.

I would love it too myself, though.

HolyAvengerOne
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HolyAvengerOne

Fresh new crunchy details by JC Smith in the form of a Q&A : https://www.therepopulation.com/forums/viewtopic.php?f=210&t=11321

FYI, first round of invites for the closed testing of Fragmented are also due out today!

JCSmith
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JCSmith

ArkJag

This is the first stage of external testing, you generally want to start small and then work your way up to everyone after you’ve eliminated most major issues. By making it opt in you can control the amount of eyes on it and then let more in as needed.

HolyAvengerOne
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HolyAvengerOne

ArkJag Samizdat Given the current likely $ situation for them, I’m guessing they’re probably testing on the minimum hardware they have to in order to do that development and testing in order to optimize the cost. I think they’re likely to expand a lot on that right before the game goes live and the sales resume.

HolyAvengerOne
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HolyAvengerOne

You’re welcome :)

SallyBowls1
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SallyBowls1

ArkJag  My guess: the more people you invite, the more developer time it takes e.g. answering questions. the more people, the more time they will spend working on anti-virus, firewall, network card and driver issues.  Not a huge time sink but still there is not a customer service center in Bangalore to handle this.  supporting people takes staff time that could be better spent on developing the game at this stage.

Samizdat
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Samizdat

Whether or not I test I want to see what the combat system is. If they go full-FPS I will be unfathomably excited for this game.

Zycor
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Zycor

I apped up. I tested /helped out since the start. The devs know their shit. I’m glad they broke away from Heroengine.

ArkJag
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ArkJag

Samizdat ArkJag Yeah, I guess. Still seems weird.

Samizdat
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Samizdat

ArkJag Probably starting small for server size considerations while they improve the architecture.