Uncharted Water goes to Neo-Babylon in its latest update

    
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Raise the mizzenmast and jib the topsails, it’s time for another tour of duty in Uncharted Waters Online! The pseudo-historical Age of Sail sandbox released a new content update, Ancient Glory, which takes players to a fresh ancient civilization.

In the patch, players can encounter the Neo-Babylonian Empire, with all the hanging gardens, towers, and relics that come standard with such a faction. Ancient Glory is also including new sea region battles, Horatio Nelson’s flagship, and an Indian Ocean transport ship.

The editors of Massively OP would like to remind you that Uncharted Waters Online does play a little fast and loose with the concept of “history,” especially considering that its last content update was set in the wild west.

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NemuiByakko mysecretid ThatLanteshGuy
I’m thankful for all the replies here — it’s giving me a look into how the game actually plays which you don’t often see on game websites (Usually it’s just people arguing over “It’s great!”, “No, it sucks, and so does your Mom!”, as I’m sure you’re all familiar with …)
So, thank you all for the insights. I may have to give this game a try. As above, it certainly sounds like there’s more gameplay, and more depth, to Uncharted Waters Online than I ever expected.
Be well, captains. Sail safely. :-)

NemuiByakko
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NemuiByakko

mysecretid ThatLanteshGuy I’m playing the game now. In fact, PvP is not very common thing, not as in EVE :) Probably you won’t be attacked by players until you grow to high level and will have something really worth looting )) But at this time you will know enough about game, combat, risks etc. But NPC pirates will attack you all the time, be sure. 
The game is really good, and it’s complexness and incredible amount of content is unparallel. You can play it several years and still find something new. Good criteria – most people in chat (even in world chat!) discuss technical details of the game, best ways to do something etc. Community is extremely friendly. 
But the game is really slow-paced. And, as in every sandbox, it won’t carry you on the rails to the bright future. So basically you should think up your own goals, or you will be bored and leave )

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mysecretid ThatLanteshGuy I played the game for a while at launch maybe a few months. It is a very guild and nation focused game. I don’t think that the entire time I played that I ever got into a PVP battle. It’s hard to explain but random ganking wasn’t a thing. It’s not like turkish pirates are going to sail all the way to the north sea in hopes of ganking lowbies. Warfare generally has an economic purpose. Sailing anywhere takes long enough that players only go some where for a purpose. If you know what ports are being fought over then you know where to be careful.
You definitely want to do all the tutorial missions and that is a big time sink but it is a cool game. I can’t recall why I stopped playing except that I fell so far behind my guild that I was left just kind of doing my own thing.

schlag sweetleaf
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schlag sweetleaf
ThatLanteshGuy
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ThatLanteshGuy

mysecretid ThatLanteshGuy You’re quite welcome. There is one thing I remembered though about the PvP that might interest you. The entire Mediterranean area and the European coastline all the up to Oslo and some of the parts of Northern Africa is actually a safe zone. There is no PvP at all in that area as that is where new players start. So the devs made that area a 100% safe zone. If you just want to sail around in some cool ships and do some trading and light exploring in that area, you can probably play there the entire time. Like I said, the Guild quests are repeatable so you can just keep getting the ones in that area. Just don’t take quests that send you down to South Africa or South America. The rest of the world from that point on is open PvP.

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ThatLanteshGuy 
I really appreciate you taking the time to offer up such a detailed reply. Thank you!
All the ship-and-crew management actually appeals to me, but the open PvP, alas, will keep me out.
It’s not that I can’t PvP, it’s just that I’ve never enjoyed it, even when I’ve won.
Given the amount of mission prep and time required for Uncharted Waters Online,, the second time I lost a ship and cargo to some skeevy eight-year-old with tragic personal-validation issues, I know myself well enough to know that I’d be like, “Well, time to find a game which brings me more fun, and less frustration.”
It’s not that I consider PvP “bad”, or a “waste of time” in general, only that I wouldn’t feel like I wasn’t getting enough value for my time spent playing if I were constantly under threat of having my ship-captain missions and cargoes jacked by other players.
Unlike PvE enemies, player opponents tend to travel in packs with “overkill” advantage, precisely to stack the odds of winning profoundly in their favor. Being someone’s perpetual target is not my idea of a good time. :-)

Be that as it may, many thanks for the in-depth look at Uncharted Waters Online. It sounds a lot more detailed and engaging than I had expected.

Be well,

ThatLanteshGuy
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ThatLanteshGuy

mysecretid It’s basically an open world Age of Sail sandbox with no clear cut quest progression. By open world, I mean it has open PvP and player looting. Player pirates who can sink you and steal your swag and all that jazz. It also has some heavy sim elements, but isn’t exactly a sim. If any of that doesn’t interest you, avoid it. If it does, read on.

You pick a nation at the start and then get a basic ship. You then go through the basic academy training which is rather extensive. It teaches you the 3 basic professions: Trader, Explorer, and Maritime (combat). After that you can pretty much go where ever you want and find stuff to do provided you have the proper ship to do it. Trader makes the most money to start. Maritime is EXPENSIVE so many have a Trader alt to fund them. Explorer is somewhat self sufficient and isn’t very expensive to run. I was an Explorer for the most part. I found it fun. 

The 3 main guilds have quests you can pick up and complete for exp and whatnot. They are all repeatable and have a rotation which decides which ones you can pick up. These are optional and don’t have any progression to them. It’s more like levequests from FFXIV if you’re familiar with that. 

Ships have a TON of stuff going on with them and require a good amount of micromanagement and pre-planning when you head off to sea. You need to calculate everything from the type of boat, the amount of crew members on that boat, paying wages to your crew (yep, you have to pay them), food and drink for your crew (gotta feed them or they can mutiny), medical supplies (crew and get sick and die from the Scurvy and other diseases). Then you have to plan for how much cargo space you need. Ammo for cannonballs takes up room in your cargo so you can’t willy nilly load up and head out. You won’t have any room for buying/trading/selling goods. All the food supplies take up cargo room as well. It can also spoil and go bad if you carry too much. So you have to balance and plan all this stuff before you head out.

Then you have to take into consideration weather conditions. Is it raining? Storming? Which way is the wind blowing? As a sail ship you have manual control over your sails to make your ship actually move. Storms can wreck you and send all your cargo to the bottom of the sea. So you might need to stop at a nearby port and wait the storm out. Getting caught in the middle of the ocean in a typhoon means you are SCREWED. 

Then of course on top of all this you have player pirates who want to kill you and steal all your swag. So you have to find which routes they like the most and then avoid them. Las Palmas always had 1-2 pirates chilling out there when I played. Nasty place that was. Always skipped guild missions that sent me there, even if they paid out well.

It’s also time consuming. One trip from the Mediterranean up to Oslo could take like 40 minutes. Maybe more depending on weather. Rarely do you do one way trips for trading too. Lots of round trips. You better have time to play or you won’t be getting anything done. 

All that said, I haven’t played for a while now so things might have changed with patches and updates and whatnot. That’s just the basics of how it was when I played. Hope that gives you a better idea on what the game is like.

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I actually really liked the Uncharted Waters game when I was younger, and I confess, I’ve been curious about this online version …
BUT I’ve heard so many warnings, from so many quarters, about the risks of playing supposed “asian MMORPG grindfests”, that I’ve been leery of taking a look.
Can anybody offer their opinions on what it’s actually like to play this game? Thanks.