Shroud of the Avatar brings in fast travel and new player towns

    
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Shroud of the Avatar brings in fast travel and new player towns

More and more these days Shroud of the Avatar is looking like a whole game. It probably helps that the game seems to update every other day, although in reality it’s once a month. This past week the fantasy title lurched forward to embrace Release 27, another small milestone on its way to this summer’s final character wipe and pseudo-release.

Release 27 has a buffet of all types of content. There’s a couple of PvP areas, the new PvE dungeon of Artifice, fast travel, and plenty of new player towns and variations of player town templates. For the fashion-conscious, there are now kilts and walking canes. Now you can be jealous that every other MMO doesn’t have them, yes?

The team also addressed how it will be handling the tricky issues of player towns and housing with the big upcoming wipe. Portalarium said that it has already sold between 200 and 300 player-owned towns so far and will handle the transition with a deft hand.

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Recondelta
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Recondelta

Nichpoiuy

I’m in Black Desert, but find myself tiring of the same old and log out to play pre-release Shroud of the Avatar.

BDO is more of what has been killing the MMO genre and will die out once the kiddies move on to their next shiny.  Shroud will be around for decades.

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Loopstah BigMikeyOcho

I am in the Black Desert early release and in Shroud of the Avatar.  I actually prefer Shroud graphics over BDO.   BDO looks muddy, too busy, too cartoony, and while pretty just don’t do it for me.   I also despised the graphics in Wildstar.

Vulc
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Vulc

mindshadow schmidtcapela Luckily at some point the developers will reportedly add in some sort of limited animations to show how active the “towns” are when traveling past these things (e.g. lights in windows, smoke from chimneys, etc), so the inevitable batch of ghost towns/hamlets can be bypassed.  The numbers don’t surprise me though when looking back at all the Shards in UO and the various player run towns and guild run “towns” spread throughout each.  Just sandwich these populations all down to one shard for the newest game.  I’m sure a handful of these will stand above the rest, so hopefully the excess won’t be too much of a blight on the landscape as time goes on.  Anyway, it should be interesting to see how this all plays out.

Loopstah
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Loopstah

mindshadow Loopstah Yeah i’m definitely not expecting something unrealistic from the animation standpoint, especially knowing and seeing quite a few of Unity-engined games. But i do think that animations could be improved upon. As long as they address combat and fighting animations, and running – i am ok with it being as-is in terms of texturing and design.

Loopstah
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Loopstah

BigMikeyOcho Loopstah I always hear this argument whenever i talk about graphics. I am not looking for Black Desert type graphics. The reason why Black Desert graphics works for Black Desert is because of its setting and its engine. I get that, and personally don’t even like that style. Same goes for Minecraft – it works for Minecraft because the whole game is styled as such. WoW graphics works because of its stylized theme. 
But on the other hand, if you have SotA’s style that it is (semi-realistic, not too stylized, darker palette, etc.), you grow to expect animations to match – and in this case they don’t. They are clunky, combat looks like you’re hitting air, and character movement looks very artificial. That’s the difference. I am not comparing SotA to Minecraft or Black Desert, i am comparing it to SotA’s graphic style and potential.

BigMikeyOcho
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BigMikeyOcho

Damonvile Silverlock Nichpoiuy Black Desert might not launch?

BigMikeyOcho
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BigMikeyOcho

Loopstah What day and age are we talking about? The one where Minecraft is still as popular as ever, the age where I’m seeing a lot of people playing Stardew Valley? An age where WoW, one of the most graphically dated games out there, is still pulling in millions of players? I mean, yeah, SotA won’t be Black Desert. But most people are showing in their gaming choices that graphics don’t matter that much. Graphics can be forgiven if the game has 1) A good story and 2) Decent gameplay and systems. It’s why old games from the 80’s and 90’s can still be good, even if their graphics are antiquated.

mindshadow
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mindshadow

schmidtcapela Most of which are going to be ghost towns…it’s a shame they oversold these.

mindshadow
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mindshadow

Loopstah Combat and character animations will likely improve a bit, but don’t expect any new high resolution textures or quality shaders.  If you’re expecting Witcher 3 or Dragon Age, you’re going to be highly disappointed and likely have set expectations way too high.  The majority of their assets are off-the-shelf stuff from the Unity Asset store, so you get what you pay for.

Loopstah
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Loopstah

I will definitely pick up this game, but not until combat and character animations are improved. SotA has a lot of systems that i am very much excited to try out, and the feel of the game is super old school which is refreshing, but those graphics do not belong in this day and age, especially if they’re looking for a long term investment from players.