Neverwinter promises June campaign, Icewind Dale stories

    
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Cryptic Studios has just released a positively massive state-of-the-game letter for MMORPG Neverwinter. Executive Producer Rob Overmeyer begins by recapping 2015, noting that last year’s “Xbox One launch blew away all of [Cryptic’s] expectations” but admitting that Elemental Evil was a “big misstep” for the game.

“We stumbled with our vision and lost some of the fun. We reacted more than planned,” he writes. “Our Elemental Evil update didn’t deliver what we set out to build. There is a great story there and fantastic new adventures and encounters, but they were hidden behind systems designed smooth out some power curves, progression and allow for more growth in the future. The level cap increase was cumbersome and didn’t feel quite right. We were working to our goals and we hit them functionally, but we lost the spirit just enough to make it not fun to play the content.”

As for 2016, Overmeyer says the team will be rectifying that by focusing on “Neverwinter as a whole” — specifically, on class balance, endgame, guilds, crafting, and bugs. Following the release of The Maze Engine later this month, expect mount customization, the return of Castle Never, an improved queue system, economy updates for Xbox One, spring events, and tweaks for the Elemental Evil story. June will bring another campaign.

And what about the second half of 2016? “You can expect to see a big story coming in the fall and some new surprises. We want to go back to Icewind Dale and tell some original stories that will see some of our main characters struggle with a decision that will change their life.”

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Bannex19
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Bannex19

I keep hoping for an icewind dale 3 being a blend between dragon age inquisition and dark souls but I’m fairly certain that’s a pipe dream at best.

Pashgan
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Pashgan

6 months prior to Elemental Evil they had an expansion with exactly the same features in STO (grind to level + very slow item progression) and it has practically killed the game in 3-4 months. Company’s management must be exceptionally dumb to implement exactly the same options second time having 6 months to analyze disastrous outcome.
But actually this case is rather inspiring: even exceptionally dumb people can become managers and lead game designers in moderately large companies.

Dantos
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Dantos

Neverwinter is one of those games I always try to go back to especially with alot of the AD changes, but for some reason it just never sticks. Maybe because I generally like to mess around on alts, but this doesnt really seem like a game thats good for that, with all the dailies and campaign unlocks and such. Or maybe I just feel im to far behind at this point, Id want to reroll and go from a cleric to a pally anyway, never liked the caster cleric feel, I wanted more a battle cleric.