Crowfall’s visuals are ‘stylized… with a little more grit’

    
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Some of the criminally unsung heroes of MMOs are the artists who strive to sculpt and design the look of a game to fit the vision that the producers created.

ArtCraft Lead Artist Dave Greco shared Crowfall’s design process from his perspective in a new interview on fan site Crowfall Community. He talked about how he works with the producers to sketch out the world and how establishing a target style is key to keeping the art consistent as development progresses.

“When I first started creating art for the game I knew we wanted a stylized world, but one with a little more grit,” Greco recalled. “Todd [Coleman] had this fantastic idea of vinyl toys for the look of the characters. That was a great jumping off point for me. I wanted the character to look like they could be vinyl sculpts that we artists tend to have cluttering our work desks. From there, it’s just been an evolution of ideas and how detailed we want everything to be.”

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Radfist
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Radfist

Samizdat I agree and came to the same conclusion.  Works really well in game.

Craywulf
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Craywulf

Karl_Hungus Hater…solve it. What term would you use then?

Ethan 'Isarii' Macfie
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Ethan 'Isarii' Macfie

Karl_Hungus It’s not really a vague cliche. It’s used exactly how you just described – if photorealism isn’t the objective, then the art style is considered stylized. It’s just a dichotomy.

boots2
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boots2

Considering you are a raven spirit that goes around possesing corpses I’m not sure i care overly much about what a specific corpse looks like

Karl_Hungus
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Karl_Hungus

I hate the term “stylized”. It’s such a vague cliche that gets repeated far too often. If you can’t call it realistic you call it stylized? How descriptive.

Polyanna
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Polyanna

Going with a stylized visual approach of course allows them to keep the rendering load to a reasonable level, which is always going to be a major client-side concern for a massively multiplayer game. But even if there wasn’t a reason for it, the fact that they’ve actually honed in on a really appealing style would be a good enough excuse for it.

Also, it’s so nice to see a game that has some actual range in its palette and isn’t just another dingy grey poopfest or orange orange ORANGE everywhere you turn.

Polyanna
Guest
Polyanna

Going with a stylized visual approach of course allows them to keep the rendering load to a reasonable level, which is always going to be a major client-side concern for a massively multiplayer game. But even if there wasn’t a reason for it, the fact that they’ve actually honed in on a really appealing style would be a good enough excuse for it.

Also, it’s so nice to see a game that has some actual range in its palette and isn’t just another dingy grey poopfest or orange orange ORANGE everywhere you turn.

Pandalulz
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Pandalulz

The look is the one thing about this game that draws me to it.  I don’t have anything bad to say about what they’re doing, it’s just not my kind of game.

JayPower
Guest
JayPower

When your boss craps out a turd of an idea it automatically becomes a fantastic idea when you tell the story to the media.

Perfect Hero
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Perfect Hero

One of the things that keeps people attached to games is the look of their character. When I can just hit the random look generator and it doesn’t matter, I’m not likely to care about that character. Crowfall will be one of those games.