“Sometimes when people who don’t play video games ask me what I do for a living, I just tell them I come up with fun and interesting ways to kill players.”
Sabetha’s encounter takes place in a tree-top platform surrounded by cannon and destructible bridges with a “rocket jumping mechanic” that ensures nobody spends the whole time running around clicking cannon. “Once we launched the first player up and heard the laughter, we knew we had a solution,” Reid writes.
It’s a nifty walkthrough of the encounter-design process. Enjoy!