City of Titans has pubbed video of its ‘functional first pass’ build

    
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It looks much better now.

City of Heroes-inspired superhero indie MMO City of Titans has hit a major milestone this week: It’s created its “first packaged executable that [its devs] can call ‘the game’,” complete with recorded video of that “functional first pass” build, which primarily shows loading screens and the character creation process (plus some mocapping work).

Missing Worlds Media’s Shadow Elusive writes that previous footage has been from the Unreal Editor, but the current version will run on basic ol’ Windows.

“We were hoping to show you the character creator itself, we were hoping to load and save the character design. It works in the editor. But, well, it blew up as we packaged. Around midnight last wednesday we decided that we had found the problems – but it was going to take longer than we had to fix them. So we disabled them – but only for the moment. We’ve supplemented that with video of the standalone character morphing technology – you’ve seen our body and face sliders as standalone pictures. Now you can see some of them in action.”

“We’re not done,” he says. “But we’re getting there.”

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MagmaFist
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MagmaFist

ZNSinger MagmaFist What?  <checks out new website>  Oh hell yeah, that looks great. I also like the new navigation options, much more slick looking.

ZNSinger
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ZNSinger

MagmaFist We’ve now utilized it to finally upgrade our website appearance a bit.

MagmaFist
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MagmaFist

Excellent progress update! It is really coming together. Really love that intro and the background art.

tcpolecat
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tcpolecat

ZNSinger tcpolecat That’s good. There are a lot of two armed animations in games where you can do minor adjustments to length and body width and the like (Like Champions Online, for instance) where animations clearly don’t work, and is obvious why they limited the amount you could extend. 
Anyway, thank you for responding. Been keeping my eye on this for a while, as an old CoH vet (I cut my MMO teeth on CoH while everyone else was on WoW).

ZNSinger
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ZNSinger

ManastuUtakata AvelWorldCreator zyrusticae It was a feature high in demand, always was. ‘Let us make them SMALLER,’ our people cried. “Okay!” We said. Promise kept.

-Shadow Elusive

ZNSinger
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ZNSinger

tcpolecat While we’ll be watching for what we do and don’t have to restrict for exactly those reasons, various new tech tricks mean we have much hope of maintaining a good chunk of this variety at least. Animations in Unreal 4 are so advanced they can adjust intelligently live, at least by certain criteria: there’s this targeting tech that makes the attack animations properly connect with the target, for instance, which might allow the long armed characters to animator correctly, if somewhat goofily (hey, you made a character with four foot arms, you’d better have been expecting some goofy). Similar tech for reacting to solid barriers in the way may also make things possible that weren’t before. We won’t know till we try it. But we’ll keep every inch we can.

-Shadow Elusive, MWM Community Manager

McSleaz
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McSleaz

Really,really,really want to play this.

ManastuUtakata
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ManastuUtakata

AvelWorldCreator zyrusticae 
There was both a bust and a breast slider from what I, so one can make them all shapes and sizes I gather Which actually more reflects reality, instead of standard big to humongous options I’ve being seeing in a lot of games.

AvelWorldCreator
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AvelWorldCreator

Peregrine_Falcon Flying was my favorint travel power – I’ll be probably be in the skies right there beside you.

AvelWorldCreator
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AvelWorldCreator

Celestia Hopefully lots of wonderful goodies – and soon!