Path of Exile expansion popularity causes multiple realm crashes

    
22
The good news from this past Friday’s Ascendancy expansion in Path of Exile? Apparently it broke the record of player numbers for the first day of a major release in the game. The bad news? All of those players helped contribute to three major server crashes during the first 24 hours.

“Large launches like today’s one are especially prone to crashes because they introduce new code and because many players return to the game at the same time,” the team reported. “We had ten staff available on the weekend to fix problems like this today. They were kept busy!”

The devs reported that the servers should be stable at this point and that they’re putting in further efforts to weed out the issue entirely.

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Cyroselle
Guest
Cyroselle

A dearth of forethought and a surplus of greed.

Cyroselle
Guest
Cyroselle

This. Sometimes at the end of the month, if I have a little extra cash I’ll toss it into GG’s $hop, just because I feel the need to give ’em kudos.

ashfyn
Guest
ashfyn

They were quick off the dime when trouble appeared, getting the servers back on line fast in every instance.  Lead developer Chris was also posting to Reddit during this time.

Very impressive.  Perandus League content is quite interesting and fun.
I can’t help but compare the Labyrinth cycle to Diablo 3’s set dungeons.  Whereas the set dungeons are built around sets and require in many cases counter acting or gimping set perks, the Labyrinth requires timing and strategy, demonstrating a grasp of trap and skill mechanics.

ashfyn
Guest
ashfyn

Dystopiq  Important to point out that these are only Steam-related stats.  Many people, including me, play PoE directly, since many of us have been playing since before Steam release.  These numbers, therefore, are under reporting player base and usage.  Which is nice.

digi_owl
Guest
digi_owl

TheAuger It also helps that they are a small company, and that the game design is highly instanced.

digi_owl
Guest
digi_owl

AlexSmithWI Armsbend The dev teams are as much fans as the players.
They likely released on Friday to give as many as possible the most concentrated game time available on the new stuff.

digi_owl
Guest
digi_owl

This had shit all to do with server capacity.

What happened was that an old bug was exposed, and amplified by a new bug.

Their servers can likely handle the current traffic and then some now that those bugs have been taken care of.

dLinden
Guest
dLinden

why not upgrade server before update? always leave for later ><

Armsbend
Guest
Armsbend

AlexSmithWI The only thing I can think of is they wanted maximum impact for their the number of players on their release.  According to this article it worked for GGG so what do I know…

AlexSmithWI
Guest
AlexSmithWI

Armsbend I was surprised that they choose a friday.  You would think Monday or Tuesday so you have work days behind it to deal with this shit and bugs :P.