The Daily Grind: Where are all the MMORPG themeparks?

    
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EverQuest

A reader named Rogbarz emailed us toward the end of last year, lamenting the fact that we have a lot of upcoming indie games seemingly aping one facet of early Ultima Online or Shadowbane, but not a lot of games on the way emulating the genre’s themeparks. “Write about the need for a new MMO that brings back classic raiding, dungeons, the way older MMOs like World of Warcraft, Lord of the Rings Online, and Final Fantasy used to and still do,” he commanded. “I think people do want a new MMO like this, but nothing is coming out.”

I suspect that the modern distinterest in new themeparks specifically has a lot to do with how much time and money they require to produce (and maintain), which isn’t something that’s happening in this current economic climate, but it’s probably a very good thing for the existing themeparks. What say you? Where are all the MMO themeparks? Which upcoming one (or older one) have you got your eye on?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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mvpeets
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mvpeets

mourasaint LifeFyreUser You’ve never seen player-created anything that is enjoyable because UGC engines rarely give you the tools to make anything enjoyable *with* them.

LifeFyreUser
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LifeFyreUser

mourasaint LifeFyreUser I dont think an mmo has ever done good user generated content. 
I loathe crappy user generated content … Im not talking mine craft. I would think that (using wow for example) 
players could create 5 man dungeon content. The content would have rating systems, loot would be generated based on how get the dungeon is rated. Shtty dungeons would have shitty loot, good dungeons would have good loot. Players would participate in the good dungeons and ignore the shitty ones. 
Of course, some players would experiment with all dungeons and that is where they would get their initial rankings.

mourasaint
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mourasaint

LifeFyreUser mourasaint I honestly loathe user generated content. There has never been a single player created anything that I actually enjoy (what else to expect? They aren’t professionals). 

There are plenty of ways stave off content locusts in MMOs. Create mini-games that aren’t progression based. take a more holistic approach to the traditional design (where only the very latest expansion is relevant), etc…

LifeFyreUser
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LifeFyreUser

mourasaint LifeFyreUser Im totally serious. If we can get back to a game like NeverWinterNights where the players built the content. I think it could be amazing. 
We all know that developers cannot keep up with how the users consume content. So give those development tools to the users. Let the users build out 250 zones in a game each zone with hundreds of quests and overlapping stories. 
Let the community moderate what is and isnt good content. Plenty of people care, That is how a game like never winter nights did so well.

mourasaint
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mourasaint

LifeFyreUser ugh…

schmidtcapela
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schmidtcapela

moirrey 
It’s like anything with a long maturation time. A good game takes years to create, the same way a good movie, and they are kept secret by the studios until there is something juicy to show, which means when a potential trend is detected many similar projects by competing studios will be launched and mature (reach the market) close together.

dorn2
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dorn2

BigMikeyOcho dorn2 
That’s not the crowd the op was referring too.  He wants old school EQ back or old school WoW.   Basically big raids with a focus on extreme rarity for top end gear.

These guys live a delusion where people will pay for a game where they get to play tin gods.  They can’t understand that people only put up with that horse crap due to lack of options.

moirrey
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moirrey

Games, like Hollywood movies, tend to come out in swarms of similar products. Everyone was doing themeparks, then it was PvP, now survival etc. I rather believe into the eventual second coming of themeparks, when the wheel keeps turning and as long as past mistakes are learned from, they could prosper again.

wanderv15
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wanderv15

Thanks to hater and greedy kids.

Anyway we have good old themeparks with great worlds and tons of content accumulated.

Armoredmonkey
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Armoredmonkey

Imo: the beSt mmorpg ever created isn’t a real game aka Sword Art Online. I’m speaking of the vr aspect of the game but the hidden skills and abilities until you leveled the primary skill and unlocked it. Also allowing players to own and control their own shops and have jobs other than just killing enemies. It really makes for an online world instead of just a game.
The closest thing over ever seen to this is entropia universe, but that game kinda forces you to complete tasks you don’t want to do before you can be successful ie sweat gathering.
I think if some one could emulate SAO it would be one of they most successful mmorpg of all time.