The Division smashes Ubisoft sales records

    
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Are you doing your part to combat chaos and restore civilization by playing The Division? If so, then you’ve contributed to the record books, as Ubisoft announced yesterday that this week’s launch has already broken two of the company’s own records.

What records would those be? The Division sold the most copies in its first day than any other Ubisoft title, and its digital sales set a single-day record as well. Due to this, Ubisoft crows that it has three of the top for “most successful new game brand launches” in the industry’s history.

Success comes at a cost, however. The Division struggled in its first day with both server and player collision issues. A small patch today circumvents the need to interact with the laptop in the Brooklyn safe house (as fun as that was) and reportedly improves server stability.

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Caec
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Caec

This was my day 2, 18 hour impression I left on Reddit:

My 18 hour impression:
It’s better than I thought it was. Playing on Xbox (though I wish I was playing on PC; sadly, very few of my PC friends bought it, while a large number of my Xbox ones did; like any console game, it uses judicious amounts of shadows to cover up details, but that’s a minor quibble).
Got to level 20 last night, a little over 18 hours in. The exp progression started off well, but I’m definitely overleveling. Started to notice at level 9ish, and the last mission we did I was level 18 and the mission was a level 14 or maybe 15 one. Haven’t re-done any missions, so it’s not like this overleveling is due to repeating content. I do go out of my way to pick up every intelligence item that I might stumble across. Meanwhile, I routinely have random party members a level or two lower than whatever mission I’m doing. Not sure where the disconnect is.
The good news is that loot drops are personal and mostly scale to your level. “Bad” news is level of mobs in missions do not, so being overleveled does make them much easier than it probably should.
Bullet sponginess for elites is a real thing, but it’s partly due to the intention to get you to use consumables and aim for specific parts on people (ie: gas tanks). I bugged out a random yellow on the streets and it took me almost 400 rounds with my assault rifle-no misses-no skills-no consumables to kill it as it sat still not fighting back. But, again, there are ways to reduce that via skills, consumables, and judicious aiming.
However, you still go through a lot of bullets, and I find myself prioritizing ammo load increases whenever possible on my gear.
The story is…well, it’s not in your face, which I guess is the best compromise. If you don’t give a hoot about story and don’t want it bogging down gameplay, it won’t. Most of it is told through optional stuff you find scattered throughout the city. If you get the K-9 perk from the Security wing…you’ll have hours and hours of hunting down all those several hundred bits of “intel”.
Server issues were largely non-existent for me. I was kicked twice last night, but just logged back in. There appears to be a login queue during prime time, but it’s pretty fast. Was 300something place last night, and it took about 30 seconds.
As far as gear upgrades go, I’m mostly going via drops supplemented by the occasional crafted blue or better piece. Green crafted pieces are almost never better than what I’ve found by looting, and it’s unfortunate that blue or better crafted pieces seem to come at odd levels.
Barely touched the DZ. We went for the initial quest at level 10 I think, then futzed around doing a couple of extractions. Wasn’t very busy in our DZ instance; nothing like beta, but we’re focused on unlocking perks/talents/etc before returning to the DZ, and I suspect we’re not the only ones.
Overall, I’m really enjoying the game. Even if there ends up being a meager end-game or even ignoring the DZ, this is a meaty enough “single player” game with co-op play on par with traditional single player games. My biggest quibble is that the inventory system badly needs sorting ability and overall work. While my “main” inventory isn’t too bad to navigate, cosmetics is getting entirely way out of hand.
Plus, you can draw penises on walls with your gunfire for anyone to see. What’s not to love about that?

I’ve since reached 30 (and the overleveling was a thing the entire way…apparently there are people who don’t do every mission in a zone before moving on to the next, hence their low levels on story missions), and there’s some fun things to do. I’m still not convinced there’s a ton of longevity (couldn’t honestly answer if we’re still playing a month or two from now…it’ll be interesting to see what the monthly content/event driven stuff they’ve talked about will be, as well as the pacing of the DLC), but I feel like I’ve already gotten my money’s worth even if I was to stop playing today. The DZ is a lot of fun (admittedly, I’m 100% in a party in the DZ; usually at the end of the night, before going to bed, we’ll go rogue for kicks and see how long we can hold out; yes, the penalties for dying as rogue are a little harsh, but still totally worth it). The queues have gotten larger since the above impressions, but they appear to just be for the login server, and they still go by anywhere from 5-30 seconds. 
Crafting definitely starts to improve. Still think it’s largely useless for the first half of the game. 
One of these nights I’m going to dedicate to collecting every piece of intelligence on the map. All those icons…mocking me. 
Challenge mode is…it’s refreshingly challenging. I’m honestly a bit surprised. 
Wish there was more cosmetic diversity. I’ve got a ton of cosmetic items, and I haven’t changed my look since my teens. 
Reiterating how much I wish I was on a PC for this game. The Xbox (and, presumably, the PS4) do have an aim-assist that’s…well, can be used to great effect if…exploit is too harsh…properly use it, to the point I might actually be better at “shooting” with my gamepad than my mouse/keyboard (something I never thought I’d ever say), but this is a visually detailed game, and I can’t really get over the consolitis issue of using shadows and darkening things to “hide” those details. I want to be playing this at its full visual glory. 
So many feels/laughs/sobs over all the various little touches throughout their version of NYC. Stopping while sprinting through the city to listen to ambient conversations and watch random citizens can have surprising results. 
I had a very cynical view of the Division, and I still find it puzzling it didn’t just make the entire pve side of the game similar to the DZ in having it filled with X number of other players, but it is a surprisingly good game, and about as RPG as your’e going to find in a shooter.

Sorenthaz
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Sorenthaz

DPandaren Sorenthaz Yeah I figure hard mode eases up later, but while leveling the best I’ve gotten so far are blues and at around level 15 or so the highest DPS weapons are like 4.5k or so.  Couple that with random matchmaking where you get matched with players who could be way worse off than you gear-wise, and things get more challenging/difficult.  Especially when people fail to understand the basic AI of the NPCs and how it’s not like Gears of War or Mass Effect or w/e where you just sit behind one cover spot the entire time and play a game of peek-a-shoot.  Flanking is huge in this game from what I’ve experienced so far, and I really wish there was more of a stealthy backstabby-oriented build path that better enabled that type of playstyle and mentality.

DPandaren
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DPandaren

Sorenthaz Hard mode isn’t that difficult once you get some gear and levels. There’s some diminishing returns on damage dealt to higher level NPC’s that’s based off the player’s level and the level of their gear, that I’ve noticed. So being level 16 with a level 10 primary is going to do less damage then a lower quality weapon even though it has better stats. Also, when doing it, having someone who can put down suppression on NPCs is super helpful.

Apollymi
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Apollymi

Sadric Apollymi I don’t think I’m up to playing with actual humans yet.  Don’t want to hold the group up and also don’t want to cut myself short either by not being able to just explore whatever area catches my eye.

Apollymi
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Apollymi

deekay_zero Apollymi Yep, I have that same issue moving away.  Its learning a whole new set of keys and what they due.  Practice, practice…

Chuki792
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Chuki792

The amount of gear you equip completely hides your characters appearance anyway (that’s where the bulk of character customization comes in) and since there’s no bikini flak jackets or kevlar undies, why spend an hour creating a pretty toon?

Deepfred
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Deepfred

/agree with all loving this game.

i prefer realistic/hardcore 1st person tactical shooters to BlOps style twitch, and that thing where a mob takes every single round from your 30 round magazine point blank but is still standing. but the gameplay and combat style is truly a blast, be it solo, coop and (i hope) in pvp when i get there.

what really amazes me about this game is my rig is way under spec for the game (i can’t even use the nvidia optimum settings feature because nvidia just tells me i can’t play the game. but at the default (i assume auto-detected) settings after install, this game runs more than smooth enough to engage other players on an equal footing and rack up headshot after headshot. (i have a lowly 500x series nvidia, i forget the actual number).

i’ve also been pulling up google maps and comparing street view to different places in the game (like times square) and am pretty blown away that they have definitely tried to model the map on the actual map and buildings of of manhattan (obviously the signs are not real life).

been a mind blowing experience so far.

deekay_zero
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deekay_zero

Sorenthaz deekay_zero Shamancard ye that’d be the one. tho it’s one out of like a million items. i think just mistuning on their part.

Sorenthaz
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Sorenthaz

deekay_zero Sorenthaz Shamancard Is it that one that gives a ridiculous amount of armor? ’cause yeah I haven’t had to replace it yet either at level 12, and I got it at level 4.

Sorenthaz
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Sorenthaz

Nordavind Qarran Or there’s always this: http://vadercoaster.ytmnd.com/