Betawatch: EverQuest Next is gone, Landmark is launching (March 11, 2016)

    
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You were never real after all.

We cannot wave farewell to EverQuest Next in this column because it’s never actually been in testing. We will be able to wave farewell to Landmark when it finally launches this spring at the price of $10, but that’s kind of different. It’s kind of a sad day, that’s the point.

We can also bid farewell to The Division as it has launched, complete with the usual server issues that come with any online game’s launch. Such is life.

Other beta news happened, of course; here’s a quick slice:

Depressing news Friday or no, there’s still a full docket of games below which are currently in testing, and just like always we ask for your help in chasing down any titles listed therein which have crept into another test phase without our notice. Some things never change, and cash shops in open betas that might as well be launches apparently don’t go out of style.

As always, we consider an MMO to be in open testing if it features free, public signups and will server wipe prior to launch. An MMO is marked in closed testing if it’s running a private test phase that cannot freely be accessed by the general public; it’s usually under NDA as well. Early access and crowdfunded MMOs whose tests we deem legitimate will be included. So-called “open beta” soft-launch MMOs with cash shops, no sign of launch in the west, or limited interest for our readers will not be listed; we also do not list expansions.

Albion Online: Closed beta
Ascent: The Space Game: Steam early access
Asta: Open beta
Beasts of Prey: Early access alpha
Boundless: Donor alpha
Camelot Unchained: Backer alpha, development in crunch for beta
Chronicles: Runescape Legends: Closed beta
Crowfall: Backer pre-alpha
Das Tal: Alpha expected in April
DayZ: Early access
Divergence Online: Alpha
Dungeon Fighter Online: Open testing
Eleven: Closed alpha
Eternal Crusade: Early access play on Steam
EVE: Valkyrie: Testing ends on March 12th, launch on March 28th
Ever, Jane: Closed beta
Gloria Victis: Donor pre-alpha
H1Z1: Paid early access, split into two games, launch expected in March
HEX: Unofficial open beta
Landmark: Paid closed beta, cash shop active, launching in spring
Life is Feudal: Early access beta
Line of Defense: Early access
MyDream: Closed testing open to donors
Nosgoth: Open beta
Origins of Malu: Combat module in early access
Otherland: Early access
Overwatch: Closed beta, launching May 24th
Paragon: Closed beta, early access starts March 18th
Pathfinder Online: Subscription “early enrollment”
Project Genom: Closed alpha
Project Gorgon: Free, open testing
Shards Online: Pre-alpha
Shroud of the Avatar: Steam early access, backer testing
SkySaga: Ongoing NA and UK alpha events
Star Citizen: Backer alpha
Stash: Backer alpha
The Repopulation: Alpha offline, moving to the Unreal engine, survival spinoff planned
Tree of Life: Paid early access
Tree of Savior: English beta testing events
Tribal Wars 2: Open testing
TUG: Steam early access alpha
Valiance Online: Pre-alpha testing
Venus Rising: Closed beta (adult/NSFW), currently on development hiatus due to Hero Engine issues

Yes, MMO gamers, you too can perform the unpaid quality-control work otherwise known as game testing! Check out Massively Overpowered’s Betawatch every week for a run-down of MMOs that are still on the road to reality.
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Jalek
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Jalek

Siphaed Sunken Visions This is one of many things that MUDs had worked out 20 years ago.  Some had several hundred zones at the cost of crediting a user handle on a screen.  STO and a few others have added this, even EQ2 had player dungeons on rails, it just takes a good game framework for them to build in and so far they’ve all seemed too limited.

Woetoo
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Woetoo

EQ:Next is cancelled … 1200+ comments on MassivelyOP.
EQ:Landmark is still coming…. 32 comments on MassivelyOP.
I think it’s safe to say people aren’t anywhere near as interested in Landmark as they were in Next.
And let’s be honest, if DBGs were capable of making Landmark work in the way that the majority of fans want – they would have been able to produce a viable EQ:Next too. What drew people to Landmark was the connections and similarities to Next. That potential to have all of Next’s infrastructure within a player created sandbox. Next’s infrastructure isn’t happening, therefore Landmark will probably only be a slightly shinier version of what it is right now. For some that will be enough – but 1200+ -vs- 32 makes me think that “some” probably won’t raise enough money to keep the servers online.

Husvik
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Husvik

I went digging around and got some insight to what they had so far. I wholeheartedly agree with them now, it was extremely dull, no soul, flat out dry and boring. To put it bluntly, it was terrible.

I know it was still in development but it felt very indie, as in not very good indie developers made it. 
I think they saved themselves from total embarrassment tbh. Overall i know i would not have bought it and would have been more let down than them canceling if that’s the game they had delivered.
It did not have the high standards you would expect from an EQ title. Trust me they made a very smart decision and let it go.

Matso
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Matso

I said it a week ago here that it seems as if they asrent even working on EQnext anymore. NOw all we get is some lame minecraft extract. IF they deliver.

Sythalin
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Sythalin

Karl_Hungus This.  They’re hoping to milk a few more bucks out of some poor suckers (and there will be), “support” it for a few months, “realize” they don’t have sustainable income to keep it going and cancel it.  By “releasing” it they can officially “cancel” it and legally can avoid giving out refunds because they “delivered”.

Midgetsnowman
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Midgetsnowman

Woetoo Karl_Hungus at least double fine usually has a vision for their games past “shit out a half finished plotless mass”

I’d compare Daybreak more to 22Cans

Midgetsnowman
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Midgetsnowman

Lhumierre I’m surprised they havent yet found a way to weasel out of their obligation to lifetime subbers like me.

Francis courant
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Francis courant

CSE studio still working hard to get Beta 1 started on time. Nice to see the progress live on twitch.
They better get some sleep during the rest of the crunch. Midnight coding, no bueno! =P

pakelf
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pakelf

Total War Arena open beta closed on the 3rd of March…

pakelf
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pakelf

Total War Arena open beta closed on the 3rd of March…