The Daily Grind: Does EverQuest Next’s cancellation change your MMO outlook?

    
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Mead mead mead mead mead mead.

By now you’ve surely read the news that Daybreak has canceled EverQuest Next. To many of you, it was likely not a surprise, but there’s a difference between suspecting something is coming and actually seeing it unfold before your eyes.

So today’s Daily Grind question is a simple one: Does it change anything? Does it shatter your faith in the MMO genre? Does it change your plans about what you’ll test, buy, and play in the near and far future? Does it make you worry for the fate of Daybreak and its other games? Or was it just another inevitable cancellation of an unfinished game with no impact on you at all?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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MatthewSheffer
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MatthewSheffer

KryptonianGL I could not agree with you more.  I have often debated in the past years why we as gamers accept the junk quality games they keep giving us and then we still give them our money, and then it hit me.  
Gamers do not care enough anymore about the quality of our video games.  I mean how can most even know.  You have youtubers being bought and paid for by gaming companies, Game magazines that are basic fronts just to promote games and build hype so we can be unsatisfied at the final product, and we as gamers have no real cohesion as a group to actually force change via boycotts and such.  
The reason gamers will never be able to affect change in the way games are developed and sold is simple that there is NOT ONE group of gamers out there who will step up and lead the charge.  Imagine for a second if we had the support of 50k-150k gamers who were united and tackled issues like DBG’s handling of EQN or say how the community is not listened to via support of games.  150k gamers have the purchasing power to put these developers and game companies in their place.  
For example The Division cost $60 on preorder and release day, now take that 150k gamers who might have been able to have a say over how the game was made and multiple it by the cost of just the game and you come up with $9 million dollars of lost revenue on release day had we decided to unite.   I am not sure if most gamers realize the significance of how much of a loss of revenue this would be to a company that makes games. 
I have actually thought about starting a group of gamers who did exactly this a time or two, but with me trying to start a new business it would be very hard to find the time.  But i would be willing to donate as i am sure a lot of gamers out there would if there was a group that actually stood by its guns and was financially supported by the gamers and NOT THE companies.

wjowski
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wjowski

Recondelta wjowski 
You’d have to be particularly terrible to be objectively worse than a game that doesn’t exist.

wjowski
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wjowski

Lethality wjowski Recondelta 
Got plenty of games.  Enjoying Dragon’s Dogma right now.  I’m not some addict that can’t enjoy a game if it doesn’t have ‘Online’ stapled to the end of the title.

mysecretid
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mysecretid

ZenDadaist 
It occurred to me yesterday that MMORPGs basically started out as a niche market, much loved by supporters,and now the genre appears to be returning to that status.

carson63000
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carson63000

syberghost carson63000 Oh, for sure. But what I mean is, even if someone announced something this afternoon, when would you think would be the soonest it might launch? I guess is could be 2017 and only 5 years after GW2, maybe “6+ years between launches” was pessimistic as a best case scenario. I’ll revise it to “5+ years” :-)

syberghost
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syberghost

kaimyrrh keep in mind that STO only exists because Cryptic did to Champions Online what Daybreak appears to be doing to Landmark.

Of course, Daybreak doesn’t have the excuse Cryptic had that it was their only potential income and literally the difference between shutting the lights off or not.

syberghost
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syberghost

carson63000 keep in mind that most of the shops have at least one thing in development they haven’t announced yet.

syberghost
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syberghost

Recondelta Darro Orden the Star Citizen vision may be possible, but it’s not an MMO.

Recondelta
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Recondelta

Darro Orden

Shroud of the Avatar is as much an MMO as EQN was planned.   If you haven’t played Shroud lately you are missing out.  If you are REALLY disappointed PM me would love to buy your account assuming the price isn’t disappointing.   If you want UO, play UO, it’s still available.   Final wipe for Shroud is July and the game is going to be AMAZING.

Star Citizen has ground breaking technology.  The 2.0 release demonstrated their vision is 100% possible.  Quality games take time.  You had no issues waiting years for EQN vaporware. 

Crowfall, I agree.  Too early in production.  Of the three titles this is the only gamble.  The other two are sure successes.   I’m a sucker for some good PVP though and believe this one will be at least a fun experience on occasion.

There are plenty of other Crowdfunded niche MMOs on the horizon.  They offer the variety and depth these worthless AAA MMOs failed to deliver.

Darro Orden
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Darro Orden

Shroud of the avatar is a psudo-mmo. The fact that you can bypass the “mmo” aspect at will makes it much less immersive. I am also a backer, and extremely dissapointed that at the time I backed they were talking constantly of UO. That game is nothing like UO.
Star Citizen is a joke. Delay after delay to milk more thousands of dollars from the poor souls yearning for a good mmo.
Crowfall….mmo/battle arena style game? Will be interesting for sure with worlds resetting. But this game is still in early development…kind of hard to say its a “good mmo” when you have never played it.
Out of the games you listed, only one is an actually released game and unfortunatly im not interested in another korean ported cashgrab.