Dave Georgeson says he’d have delivered EverQuest Next ‘to vision’

    
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Power whelming. Power with just the right amount of whelm.

In the wake of EverQuest Next’s cancelation, gamers have been peppering former EQ franchise director Dave Georgeson, who was let go from Daybreak a year ago, about his thoughts on the demise of what was once his baby.

“I’ve never had a project cancelled so it feels weird,” he told Twitter. “But it’s been a year for me since I was involved, so I already mourned. […] I wish I could have finished it so this conversation never occurred. […] It would have been hard. But hard is what we do most of the time. It mostly requires solid vision.”

When asked by whether he’d have delivered the game according to its vision with his team intact, he said, “Yup. Absolutely. […] It’s based on a 27-year track record of never failing. All products shipped. All made money. Until now, I suppose.”

He also laments the many games that could have been made with EQN’s destructible terrain engine but implies the business end was no picnic.

As for what he’s up to, he says he’s “very close to signing a contract [he’s] been chasing for a year now.” Don’t get your hopes up; he reminds wishful-thinkers that Daybreak still owns Norrath. But he’s “right on the cusp of doing some very cool, and very different, new things. More soon.”

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MrEllis
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MrEllis

MesaSage MrEllis Mine was better, but hey, at least you’re putting it out there.

SwobyJ
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SwobyJ

MesaSage MrEllis Personally I liked both. Keep it coming.

MesaSage
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MesaSage

MrEllis Or, could have gone full Hillary and said “What difference does it make”?  See how much fun political references are in gaming forums?

Blinkenn
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Blinkenn

vicariousfan Denice J Cook Landmark was their version.

Blinkenn
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Blinkenn

rioinsignia Yep, Dave’s very charismatic and super passionate, however that can also be a curse when you’re trying to direct a dev team on how to actually implement the hundreds of new ideas you get every week. Feature creep (soemote) and not having a someone making management decisions to tether expectations to realistic goals (if any studio had unlimited money, ofc anythings possible), I feel is the more plausible explanation of what occurred.

CthulhuDawg
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CthulhuDawg

I miss Dave and Linda the most of all the staff that was let go. I definitely feel for them all and the current EQ/EQ2 teams are amazing still. It was just something about the way they talked about the games that really made me feel connected to the world behind the fantasy, they cared about Norrath the way I care about Norrath. Anyone who has been around the Massively block knows I love me some EQ but DBG has just been one crushing disappointment after another. My dream would be to have Broadsword takeover the franchise and hire Dave as director and bring back Brasse to manage both communities. I wouldn’t even be upset if an EQ3 never happened at that point.

ausj3w3l
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ausj3w3l

Leilonii i think the big problm was just picking one game to actually develop

Cramit
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Cramit

syberghost Karl_Hungus Well unfortunately, Daybreak runs EQ the worst on the internet, so no surprise their numbers are low.  They can’t even do classic EQ.

breetoplay
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breetoplay

Damonvile breetoplay ITPalg syberghost Karl_Hungus Division is a fully launched blockbuster game. Landmark has been in early access as a glorified toolset for two years, and it was late-come to Steam and early adopters — so, the MMO players most likely to buy it — didn’t get Steam keys.
I don’t think the two compare from any angle.

breetoplay
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breetoplay

Enikuo I understand with what you’re saying, but he could have just not answered at all. Devs do that all the time.
There are softer ways to say it, like “I’d like to think we’d have had a solid chance, but we’ll never know, will we!”
Not that I’m sad about his confidence, though. Go him.