Dave Mark: EverQuest Next’s AI ‘was not vaporware’

    
84
And Justin weeps, silently, in the corner. No one feels bad about it.

AI developer Dave Mark has weighed in mightily on the EverQuest Next cancellation. Mark worked on the game’s expansive AI system years ago alongside the Storybricks team — in fact, he says, Dave Georgeson’s famous “Orcs by the road” speech was based on his lectures and ideas.

“Please hear me when I say, emergent AI was not born at SOE/Daybreak or born of EverQuest Next,” he writes. “It also did not die with it.”

“All of those things that were promised with the AI were true and deliverable. It was not vaporware. In fact, after leaving the project (something I did not want to do), I ended up going straight to ArenaNet (thanks to my dear friend Mike Lewis) and spent a year implementing much of the same architecture and design. Some of it was used in the Heart of Thorns expansion to GuildWars 2 — the rest was prototyped up for possible use in future ArenaNet titles. (Much of the reason that some things were not used is that they were too much of a departure from the established gameplay of the GuildWars 2 franchise.)”

Mark is currently working for Pixelmage Games on Hero’s SongJohn Smedley’s upcoming project — “implementing the same sorts of things that were intended for EverQuest Next… a large, dynamic, living world driven by emergent AI from the ground up.”

Source: Intrinsic Algorithm. Thanks, Jsmooth!
newest oldest most liked
Subscribe to:
Zer0K
Guest
Zer0K

Interesting read about Storybricks:  https://medium.com/@rodolfor/storybricks-is-no-more-f26b0980e62e#.220snya1s

Zer0K
Guest
Zer0K

melissaheather In the samples presented a few hears ago showing some combat, it looked pretty cool, anyways.

tobascodagama
Guest
tobascodagama

Rozyn dragonwhimsy KevinEarthSoul “Oh it doesn’t CC you randomly, it waits until you’re casting! Gee, golly, awesome, sign me up to kill 100 of them! That, to me, doesn’t really work with the current design of MMOs which are based on repeated killings. A game would have to be designed around it I think. Maybe, I dunno, I’m just musing haha.”

I agree! Where HoT went wrong isn’t so much making the open world difficult, it was increasing difficulty by drawing out Every. Single. Trash. Fight. It’s not fun, it’s just exhausting.

Rozyn
Guest
Rozyn

dragonwhimsy Rozyn KevinEarthSoul That’s not really a shining endorsement then, I haven’t heard anyone praising unique and fun encounters, most people sound really annoyed. And I’m sorry but GW2 was wholly and completely behind any hype with their game, this one’s not the players’ faults, because after the players played the game, they were like Oh okay, they’re public events.  I was there. I still like public events in any game, to me that was one of GW2’s strongest points – see a mob or event and jump in on the fun no matter your gear or class. I love that in any game, although it didn’t really help with their dungeon design, but that’s another matter entirely. Maybe that is also why the AI tech didn’t help much either, the game was supposed to be fun and zergy. 
My thoughts on this matter have become: If “smarter” mobs are just annoying and not fun, I am not really interested in Storybricks. So far it sounds the stuff they’re talking about is the same annoying shit that mobs have been doing for a long time on steroids. Oh it doesn’t CC you randomly, it waits until you’re casting! Gee, golly, awesome, sign me up to kill 100 of them! That, to me, doesn’t really work with the current design of MMOs which are based on repeated killings. A game would have to be designed around it I think. Maybe, I dunno, I’m just musing haha.

IADaveMark
Guest
IADaveMark

melissaheather None of my combat stuff was ever in Landmark that I know of. The AI could have been — it was far enough along — but it wasn’t for a variety of non-AI technical reasons. I can’t go into it further.

Ceder
Guest
Ceder

Yes, vapor should never be confused with smoke from a raging fire….

dragonwhimsy
Guest
dragonwhimsy

Rozyn Ata1 KevinEarthSoul People over hyped the event system in their own minds. But even as they are, and they have evolved a bit since launch, the GW2 zones feel much more alive than a traditional themepark MMO because of they are there.

dragonwhimsy
Guest
dragonwhimsy

Rozyn KevinEarthSoul You have heard about it. You hear about it every time people in these comments section say the HoT’s maps are too difficult. 

The mobs in the HoT’s maps are some of the most difficult mobs in any open world zone in an MMO, even when not doing group events.

DPandaren
Guest
DPandaren

Cramit I’m pretty sure it did happen, because it was a physical thing at GDC in 2012. With it’s own talk and everything.

DPandaren
Guest
DPandaren

Rozyn StoryBricks was a thing that people were messing around at GDC before the SOE buyout. So it’s not like it was just a made up buzzword.