
Some players are finding out the hard way this week that Pathfinder Online isn’t going to overlook item duping in the name of keeping a few extra subscriptions.
The devs announced yesterday that they had to ban “a small number” of players for item duping: “The logs we gathered showed that they repeatedly took advantage of the bug and built up large stockpiles of high level goods. We have permanently banned all their accounts, and are in the process of dissolving their companies and removing their duplicated goods from the game.”
Goblinworks said that it put out a fix for the exploit and urged players to both avoid such activities in the future and report those who do. The studio also informed the community that it had developed diagnostic tools to root out such abuse as well.
Wow I installed and just as fast uninstalled. This has to be a prank an 8th grade class did 5 years ago. The picture is not even close, and that picture is bad enough.
I didn’t know this released?
“The devs announced yesterday that they had to ban “a small number” of players…”
So…. after doing the math…that means …. no one is playing it anymore?
But seriously, pathfinder is still a thing?
ApathyCurve Well, zombies like this in pathfinder usually have damage reduction 5/slashing.
Kirin Ouch, I only did a kickstarter for this…and one Founder’s pack for Landmark ><
Thought this misnamed disaster was dead already, but here it pops back up. It’s like a zombie with no arms or legs, just dragging itself along with rotting teeth.
I bought two Landmark Founders Packs, because I was that eager to support EQN development. So I feel your pain. :
The title of this article…is confusing.
I honestly thought it meant item duping had won and Pathfinder Online had given up.
I still haven’t had the time to get around to playing this game but I still have hopes for it I think it has some great ideas and is based on a solid ip.
No human made system will ever be perfect. There will always be ways to exploit the systems in an unintended way no matter how much attention the devs place on the matter. Playets who take advantage of these inevitable flaws have to be dealt with in some manner. Ultimately it is the devs fault and the failult of the player’s who took advantage of the exploit. The devs most likely made an unintentonal error while the players consciously decided to break the rules.