Raph Koster on Crowfall’s social gameplay and robber-baron badasses

    
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This month’s Crowfall Q&A video is all about social systems, which means design consultant and MMO industry veteran Raph Koster is on camera to discuss how the PvP game will create a social experience for an MMO community that’s become accustomed to the convenience of solo play. “It’s not so much about […] giant sessions and knowing everybody and having to do three-hour raid practices,” he says — social experiences are about trade and economy too.

“The interesting thing about a massively multiplayer environment is that you have these kinds of interdependencies,” he says. “[PvPers] also want to have the best supply lines, they want to have the best support network. There’s a lot of ways to be a badass — and you know, a robber-baron badass is still a badass.”

The discussion won’t come as much of a surprise to anyone familiar with Koster’s work, but it’s definitely a treat to see it coming together in Crowfall. The video is embedded below.

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Warking
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Warking

tobascodagama breetoplay Crafters are still going to have to craft in the months long campaign worlds for their factions.

Warking
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Warking

disUserNameTake I am very interested in Crowfall but not at all interested in Camelot Unchained, it will be interesting to see what happens with the games respective audiences.

Raygar (Of CU)
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Raygar (Of CU)

Gawd, I feel sorry for CF fans if this is the only kind of communication their getting.

Raygar (Of CU)
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Raygar (Of CU)

disUserNameTake There will be some over lap, no doubt.  But I think you’d be surprised how much.  I can honestly say I have little to no interest in CF but am a huge CU fan.

Tethyss
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Tethyss

Raph has the best used car salesman pitch I’ve heard.  I know a few buy here/pay here lots that would snatch him up pretty quickly….so he has that going for him.

dorn2
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dorn2

schmidtcapela dorn2 sfrees80 Look where following MUDs got us.  EQ ruined MMO’s for a decade by following that crap.  WoW copied them and we’ve been stuck with this shit forever. It’s only now that companies are bringing back the clearly superior sandbox concept.

disUserNameTake
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disUserNameTake

Hm, I think this game and Camelot: Unchained are going after basically the same market.  They’ll have to take it to fisticuffs methinks.

schmidtcapela
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schmidtcapela

dorn2 sfrees80 
Actually, it was well known at the time, at least for those that were already observing the MUD scene. There were even academic studies about it; Bartle’s famous study where he coined the Bartle archetypes (Killer, Socializer, Achiever, Explorer) delved, in large part, into how the Killer archetype (typically represented by PvPers engaging in non-consensual PvP) will often drive away from the game every other kind of player.

schmidtcapela
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schmidtcapela

dorn2 schmidtcapela 
I was thinking more along the lines that becoming a Jedi would require experiencing most of the activities that the game had to offer. Or, in other words, anyone could be a Jedi if they were willing to put up the effort. Kinda like in MMOs with instanced raiding anyone can beat all the content if they put up the effort (well, better than it, actually, since most of the activities required for becoming a Jedi would be soloable).
My main issue with the original idea, in fact, was the insistence on keeping the exact requirements for becoming a Jedi hidden; like I said, not knowing how things work frustrates me beyond reason. Part of why I find reverse-engineering games as much fun as actually playing the game, if not more.

dorn2
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dorn2

sfrees80 
A lot of people just don’t like PvP.  Forcing them to PvP is a bad idea.  How could they know that when UO came out though?  It’s idiotic to blame Koster for that.

It doesn’t make the game bad.  It was just one of the pitfalls of being “first”. UO was created as an experiment after all.