Tree of Savior enters Steam early access tomorrow, launches F2P June 19

    
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There are wolves out here.

The English version of Tree of Savior is on the way, and today we know when. Beginning tomorrow, March 16th, the game will enter early access on Steam, with a free-to-play launch on June 19th.

“We’ve come up with this initial access to prevent numerous Bot Accounts from the early stages of service and to provide a stable in-game environment to our users. Furthermore, the TOS English version will contain various customized contents that won’t be seen in the Korean version. We will continuously develop or make changes on various contents specifically for the TOS English Version so we hope everyone knows about this in advance.”

Korea, Japan, Taiwan, Indonesia, and China are off-limits for this edition of the game. Check out the schedule below — if you want in right away, it’s going to cost you nearly $50.

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Source: Official site. Thanks, Superbrak!
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Equilibrium31
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Equilibrium31

Quinnocent Thanks for the summary.  However, I’m curious what the value of the 600 TP is.  I mean, if it’s $30 worth of currency and you would have bought it anyways, then it’s really $20 for 3 months.  

That being said, while I am looking forward to trying this out, I won’t be dropping any cash on it, largely because of the reasons you outlined.

CloakingDonkey
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CloakingDonkey

Rumm imc decided to keep it back for now while they talk about what to do internally. In response to the backlash, yes.

Quinnocent
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Quinnocent

CloakingDonkey Quinnocent I mostly agree with you.  My only concern is the duration.  Three months is a very long time, especially after they primed the community for a totally different type of launch.
I also think you’re probably right about their intentions.  The game isn’t doing well in Korea–it’s plummeting in the rankings after a very strong initial launch–and they may be looking for a cash infusion to help them with a final development crunch to help ameliorate some of the game’s longstanding issues.  I think the international Steam version is fast becoming their best hope for the game becoming a big success, and I think they want to get things as right as possible before it goes F2P on Steam.
But this is about optics and how it affects the community.  That’s my prime concern: fracturing the playerbase with a divisive paywall that frustrates people.  Looking past the initial Founder cash spike during the first three months, I believe this game will live or die based on the word of mouth response from the community it has /now/.  It will need those warm bodies to fill servers and spread the word that it’s worth playing.  I know this game wasn’t on the radar of many MassivelyOP readers, but among the set of players who actually enjoy the international versions of Asian MMO’s, a lot of people were eagerly awaiting this game’s launch and are in wait-and-see mode right now.  There’s still a lot of buzz at the moment, but if that buzz sours, they’ll not only waste a lot of the hype that has been building over these last few months, they’ll also alienate a lot of potential fans.
There are many forms of entitlement.  It’s also entitlement to think your money or your presence are more important than those of anyone else, and to dismiss everyone else’s concerns as unjustified and unimportant.  There’s a lot of self-important sentiment, much of it with blatant racist overtones as seen in the comments here, among Western players who casually play Korean MMO’s and believe they’re the ones keeping every game they touch afloat.  There are many such comments both on the official forums and on reddit, usually something along the lines of, “They’re listening to the wrong players.”  They’re mostly written by people who think a $50 buy-in makes them the biggest fish in the bowl and the sole player constituent worth listening to.
The big spenders in successful F2P MMO’s aren’t typical Western gamers, who spend a moderate amount once or twice, then move on to the next big thing after the novelty of the art style or combat mechanics wears thin.  It’s the people who either stick with a title long-term or keep revisiting it, who spend money every time they do.  Those players will spend hundreds over a game’s lifetimes, and there are a fair number of them.  And Founders don’t even make up the bulk of “everyone else.”  This game will be using Steam-adjusted localizing pricing, but even adjusting for the conversion rate and difference in cost of living, a hardcore Brazilian player who spends the Brazilian equivalent of 10 USD a month for a year and change will have outspent a 50 USD Founder, the latter of whom will likely have already moved on from the game.
It’s not whining.  Many of the people with these concerns are just worried about the impact this plan will have on the launch reaction, and by extension, the long-term viability of this game.

Rumm
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Rumm

So are the rumors true that this got removed from Steam because a bunch of people bitched and whined about the early access model? I understand being frustrated, but ruining it for everyone else make these people the bigger villain in my mind.

jeremy2020
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jeremy2020

what does massively have against linking to the sites for games?

CloakingDonkey
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CloakingDonkey

Quinnocent I looked at the reddit thread on this and I have got to be honest, I don’t get it. To me it just sounds like the exact same entitled whinging that made the Total War community shit on Attila for no reason.

How is this any different than Archeage or BDO or Albion Online who have these 50-100€ Founder’s packs for Alpha tests?  And how do you know there isn’t anything to fix anymore? I mean ffs, in the last round of closed beta (a couple of weeks before korea launch) the game was still buggy as all hell with half the translation unfinished… 

I sort of get the concern about it splitting the playerbase but then again ToS doesn’t really have that much “endgame”… it’s mostly about the journey. So I expect, just like in RO, most people will have multiple characters. On the other hand if they wipe the servers again in June then there is VERY little incentive for anyone to jump into the game now making the promotion rather pointless.

CloakingDonkey
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CloakingDonkey

Sorenthaz jjwells0402 you can quest too if you prefer that. Although I’m not sure how far the quests go as I stopped doing them after like lvl 50

CloakingDonkey
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CloakingDonkey

Nakua quests are optional, best xp is made in groups, there were plenty of invisible walls in Ragnarok, The classes are not supposed to be all equally good but there are plenty of builds for each archetype that are viable (there’s something like 12 different swordsman builds and that’s just the major ones), not quite sure what you mean by linear solo progression unless you mean quests again? They are as I said optional and seeing how best XP comes from groups there are plenty of them.

Nakua
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Nakua

Horrible themepark game with hub quest, invisible walls and instances, unbalanced classes. This is nothing like RO2, is just a generic redundant korean brawler like many other with linear solo progression, zero sociality and a nice graphic. 600 levels of pure solo grindfest.

RO was something completely different, the comparison don’t stand, is like apples and oranges. Pass.

Quinnocent
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Quinnocent

This is close to the most baffling launch structure I’ve ever seen.  I read about it first on the r/treeofsavior subreddit, and then I came here to see this community’s reaction.  If you’re wondering what the reaction of the game’s community is, people are blowing up over this, both in the game’s primary subreddit and on the official forums.  I think the main topic about this in the subreddit has over 400 replies now.  It’s hard to really call the split, but I’d say the reaction is predominantly negative.
For those of you who are curious, yes, this game has some grind.  It’s not quite as much as some of you are saying, but it’s definitely a game with a specific audience.  However, a lot of people within the game’s community played it during one of the (sometimes lengthy) beta events, and most of them genuinely did enjoy it.  It’s not for everyone, but believe me, there are a lot of people who loved this game and were looking forward to launch.

Then this announcement dropped.  We don’t really have all the details yet, but you did read right.  It
looks like you’re paying $50 to get three months of early access on a
special server.  For reference, the game has already launched in Korea, so while it definitely has its share of bugs, I don’t think it’s even fair to call this early access.  A lot of outrage has resulted.  Having looked at the discussions, it seems like the anger over this move has three rough causes.

First, the community management wasn’t great.  I think IMC damaged themselves with a poor lead-up to this announcement.  They announced explicitly that the game would be entering OBT soon, and since the Korean version was F2P at launch, the idea of a lengthy early B2P window came as a huge shock to many fans, many of whom were eagerly awaiting an expected F2P OBT launch date.  Many players voiced those specific sentiments in their comments.

The price was also an issue.  This game has a sizeable number of fans in countries where the exchange rate of the local currency to USD is rather poor.  Adjusted to the cost of living in places like Brazil or some parts of Russia, $50 can be a lot.  IMC eventually clarified that they would be using “Steam Standards,” but a lot of players had already reacted negatively over this issue.

Finally, even some of the players who want to pay are disappointed for a specific reason: they’re worried this structure will split the playerbase and undermine the community’s integrity.  That’s the group I fall into.  If the game had a typical F2P launch, or even a reasonable early access period, I would gladly pay $50.  That price point doesn’t bother me.  I’ve paid much more on certain F2P games that I’ve gotten a lot of fun playtime out of.  That said, though, having three months of early access seems insane to me.  Not only does that split the playerbase, it does so in an especially divisive way.
Even purely from a perspective of self-interest, some players who are willing to pay are questioning the wisdom of this move.  As I said, this isn’t a game which is so grind heavy that you can just play it in perpetuity as you chip away at an exponential XP curve.  You actually can reach max level and get solid gear if you play heavily for several months.  So what happens in three months?  You’ll very likely have a sizeable chunk of Founders who will be burned out, or may simply have quit if (this is yet to be seen) the the early servers can’t sustain critical mass due to the paywall.  And of the F2P players, how many will remain come June who haven’t lost interest due to the bitterness of being locked out like this?  This is already a niche title with very specific appeal, and some are wondering how well the community will withstand this.