Gloria Victis adds new exile islands and smoother new player experience

    
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It's the circle of something, anyway.

Being a griefing jerk is an option in Gloria Victis, but it’s not supposed to be a terribly attractive one. The most recent update to the game’s test client adds a new set of islands north of Stoneholm where players flagged as outlaws and griefers will be exiled. There they will remain until such time as they earn enough positive reputation to leave. Ultimately the developers are hoping that this, along with new human NPCs guiding new players into the game, will make the game far more welcoming to new participants.

The patch also offers more for veteran players, though, with new dynamic events in which players fight for control of key locations and then work to fortify the defenses of their new claims. Players will also be able to enjoy an improved combat system that places emphasis on timing blocks more precisely, with higher stamina costs for blocking too early or for too long. There’s plenty to do with the newest patch, even if you’re stuck in exile and can only hope that one day you’re good enough to get free once again.

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Draugris
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Draugris

Really a pity that devs have to make those stunts just to keep the ass hats under control. It’s everytime the same with those games

reuscherf
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reuscherf

Sounds good, if only the combat was fun.

halldorr
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halldorr

Bannex19 I was watching some videos on it since I feel the same way but the animations seem a bit off to me. That might not bother everyone but I know for me it’s something that really gets me.

Robert80
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Robert80

“Exiled” is merely a spawn point change, they can still make their way back.  Although it isn’t as easy as before, it is still merely that.  Where it may help, it isn’t really going to address the main source of ganking (because griefing is a same faction bad behavior thing in GV.)
If that’s your cup of tea, the combat is roughly slasher style, but still needs work (it is decent, but there’s improvements to be made still… especially with the new blocking setup where people are seeing stamina gone in a few blocks.)  There’s some animations that are far from done (for example, jumping is ugly.)  It’s not a release game, so things like that should be expected… but of course if they aren’t mentioned some people flip out on trying it.

Bannex19
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Bannex19

Can anybody detail the current state of combat in this game? I love so much about what’s on paper here…

Valhalla Awaits
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Valhalla Awaits

I admit, I’m somewhat interested in trying this one.