Oculus Rift launches next week, could turn your room into a VR chamber

    
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Next Monday, virtual reality will take another step from hypothetical discussion topic to actual reality with the launch of the Oculus Rift. The VR headset will be coming out on March 28th with a 30-title line-up, including Elite Dangerous, EVE Valkyrie, and EVE Gunjack. The hardware is priced at $599.

As players attempt to wrap their heads around the virtual reality concept and what it could mean for the future of games, another possibility for the Rift rears its head: turning your room into a VR chamber. The second wave of Oculus Rifts will include an additional sensor that will track users’ physical location, allowing for the option of moving around a room as part of the interactive experience.

According to Polygon, the option for “room scale” will be there, but the Oculus Rift team isn’t sure if the demand will rise to the occasion: “Some people will really want room scale. It’s definitely cool. We have the tech ability to provide room scale. Our tech doesn’t preclude that. At some point we’ll demo that.”

The Oculus Rift’s two main competitors are the HTC Vive ($799) and the PlayStation VR ($399).

Source: Polygon
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Ten10K
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Ten10K

I want to see sales numbers and units sold before I do anything with my wallet … Plus wait a generation or two for the price to drop

BigMikeyOcho
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BigMikeyOcho

I see a good number of people proselytizing about VR and how it’s the next coming. It might be in the long run, but not until, I think, they actually make it more convenient to use than current technology. I had a dream about the far future the other night. Very vivid, and thinking about it, seemed very realistic in the technological and sociological advances. Flying cars didn’t exist, but they were all self-driven. Nobody lived near the ground, buildings, shops, and walkways were all about 20-30 feet off the ground. The ground and underground was where all vehicle transportation still happened, though.
Anyway, VR, old-VR, the beginnings of VR, were seen as a fad. But they took a lot of it and made use of it elsewhere. Monitors still existed, but they had 3D elements, eye and head tracking built in, and took audio input as well as manual input, which was still mostly touch and gesture based. Nobody had to wear anything special to use them, no extra equipment, they just worked. I know this is all truly my subconscious speaking, but it makes sense. From an everyday perspective, the more I have to wear to enjoy an experience, the less likely, or less frequently I am to use it.  
To hammer home that it was just a dream, though, the store I was at was selling World of Warcraft 8. :P

schmidtcapela
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schmidtcapela

I might bother with VR when a good headset costs no more than $100 and has peripheral vision.

Otherwise, no. Having worked with VR in a professional environment for the best part of a decade, I’m absolutely not thrilled to spend that much money on something that has limited use and tends to be more confining (due to lack of peripheral vision) than simply using third person point of view with a common monitor. More so because apart from racing and space sims I tend to stay as far from first person point of view as I can.

MrEllis
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MrEllis

Am I just being old or is this not as exciting as it seems?

Taun
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Taun

Zarkov “The Vive has the controllers” … for now.

Once the Oculus Touch controllers come out, they’ll be ahead on that count too.  Not to mention the second camera will help with standing & room-scale experiences.

frank2hunter
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frank2hunter

Boy, you have got it so wrong.

flatline4400
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flatline4400

SallyBowls1 A Dad Supreme True, but how many units was that?

PizzaDoh
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PizzaDoh

Silverlock I don’t think anything but horror benefits that much from VR at the moment.

It’s like Wii zelda…at the end of the day I just want to hit A to swing my sword, not flail around.

Zarkov
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Zarkov

Zuckerberg bought it because he knows Facebook has a limited shelf life and is already on the decline. VR is only just starting and will go on.

Zarkov
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Zarkov

Who cares if anyone sees you?