Star Citizen’s Erin Roberts: ‘Persistence is very close’

    
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The latest edition of Star Citizen’s 10 for the Chairman stars not Chris Roberts himself but Global Head of Production and Foundry 42 Studio Director Erin Roberts, who characterizes his relationship with his brother as good one but says that ultimately, “Chris is the CEO”: “Chris is very much out there pushing the direction of the project. He’s basically pushing for the stars. […] My job is really just to make sure as all this stuff is getting moved forward and all the ideas are out there.” In other words, he’s the guy you want answering 10 for the Chairman anyway!

According to the INN’s transcript, the Persistent Universe component of Star Citizen features in several questions. “[R]ight now we’re really focusing on the fundamentals of getting, especially the Persistent Universe, getting the Stanton system in place, getting the core sort of features such as persistence so you basically can earn money, you can trade, you can do mining and so forth,” Roberts explains. “Those are the first things we’re focusing on, also some of the smaller things around that, like what’s it mean if you do a cargo run, how do you have abilities apparent to intercept cargo, how does that work.”

In response to a question about milestones in the near future, he brings it up again, suggesting it’s “close”:

“Of course persistence is very close where you basically will have some shops you’ll be go in a buy clothes and armor and weapons and stuff and things like that. Then we’re going to release Alpha UEC which is basically UEC that you can play within the Persistent Universe which isn’t proper UEC, it’s not the UEC you have now, it’s going to be something we use so we can get it out there and test out the universe and stuff like that.”

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Bluetouchpaper
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Bluetouchpaper

Darkwalker75 Bluetouchpaper Lets see who is right by the end of the year .

moirrey
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moirrey

GoJammit moirrey tobascodagama I’m looking at evidence that people coming outside the Western European originated cultural sphere of our time still exist in Star Citizen’s universe.

Beyond one invented first name and one invented last name there is 1 first name and 2 last names among those for which case can be made of being non- Western European origin.

I have a great hopes for Star Citizen. Its a game I have wanted to play since original Elite. It’s my MMO Messiah. Its a game I hope to play until I die at hundred and five. Put when it comes to NPC cast so far, the team behind the game has been asleep at the wheel.

When it comes to gender spread, its better but could be better.

I’m not asking nor hoping of remaking of any existing NPCs or lore, just that when they add new NPCs and new lore they draw names and backgrounds of characters from other cultures of Earth than the one originating at the Western extremes of the Eurasian landmass.

GoJammit
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GoJammit

moirrey GoJammit tobascodagama It’s a weak case, looks like a decent mix of sex and race in there, at as much as can be guessed from last names. Should i be surprised there are more men than women in the military? What ratio are you looking for?

moirrey
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moirrey

GoJammit tobascodagama moirrey Named human NPCs and lore characters: Caleb Arlo, Timo Bakshi, http://www.imdb.com/character/ch0526092/?ref_=tt_cl_t1, Craig Burton, Danny Childress, Rebecca Childress, Scott Childress, Steve Colton, Marcus Corell, Kelos Costigan, Nick Croshaw,  Barlowe Elias, Nayara Fell, Jennifer Friskers, Randall Graves, Sergeant Grey, Johann Hexlairre, Sheila Hero, Officer Kelly, Rachel MacLaren, Cal Mason, http://starcitizen.wikia.com/wiki/Ivar_Messer, Ada McDonough, Amon Murray, Ella Nero, Ian Rikkord, Erin Toi, http://starcitizen.wikia.com/wiki/Marco_Verender, Noah White.

I rest my case. ;)

DavidRennie
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DavidRennie

Well in theory in 900 years we’d probably all be the same shade of brown with little skin colour variations between one another. Particularly once you get to space travel mixing cultures will be pretty common.
I like how Firefly did it and mixed white and Chinese cultures.
However in SC they are trying to make each planet have its own cultural feel. In fact, Earth is supposed to have 4 unique feeling landing zones and Terra is going to be different than those. I don’t know how well this will be pulled off (will it just be building design or actual character customization and behaviors) or how well it will show off diversity, but we’ll see.
In 2.4 we’re supposed to get the first implementation of character customization. So hopefully this helps diversify who you see in the game a bit.

GoJammit
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GoJammit

tobascodagama moirrey One of the first NPC’s you see once you start the game is a black guy. The mess hall seemed to have a good range of colors. The commanding officer is a woman. And that’s the first few minutes of the game. 
The Wing Commander games had a diverse cast. In the first game,  off the top of my head there was a French woman, Scottish dude, African guy, Asian chick. In three, as you can see from the pic below the trend continues. Hispanic guy, black chick. I see no reason to think this will be any different.comment image

moirrey
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moirrey

DavidRennie I remember him, of course, but so far I consider him to be likely culturally if not ethnically more of the same. I’m not meaning there’s some Midsomer Murders – at least Brits will know what I mean – agenda behind this current situation, but just ‘blindness’ about likely variety in a future space-faring society that is still all too common in the science fiction genre overall. Like tobascodogama so well mentioned above, its a result of clearly not thinking about it all.

DavidRennie
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DavidRennie

Well except for the black npc they featured in the pupil to planet reveal. And the seemingly multi-cultural council that was addressed in the sq 42 trailer. But yes they could do with more variety in primary NPCs. But for now, I’m sure they just haven’t finished with the models. The ones they show regularly are all the same one really.

BobDobalina
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BobDobalina

Galactic_Kark In today’s Reverse the Verse, Chris confirmed that persistence is coming in 2.4. He basically said that 2.4 is a big a leap as 2.0 is in scope…
2.4 will be like 2.0 in terms of scope. It will change how we play Star Citizen on a fundamental level. 2.4 is the start of Persistence where everything that was temporary or local before will now exist serverside and remain there. Loadouts will be server side, things you buy from the stores in 2.4 will be server side. In the future, changes to your hangar, ships, character, etc will all be server side, including ship damage, character health will persist after logging out. Many UI changes will come in with 2.4 and 2.5 that have been held back due to Persistence. The holotable has had things moved into MobiGlas and focus will be more on that rather than the holotable for the time being. Alpha UEC will be introduced which is a beta test for the UEC we have in our accounts currently, but will be wiped throughout testing to allow us to give feedback and hone in the currency for them. 2.4 will have bugs and some issues, but it’s the start of Persistence and many things are coming and coming soon as it has been in development for over a year.

Full transcript here…

Reverse the ‘Verse: March 2016 Subscriber Edition

Darkwalker75
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Darkwalker75

Bluetouchpaper 
And as others have told you before, since we don’t know how much is done and is left to do, those predictions of yours are completely arbitrary.
Just because its a complex game and there is allot to do, does not mean things will take the long time you seem to think.
I for one would rather believe what the devs say about this than some random and arbitrary predictions on the internet.