Guild Wars 2 brings back Super Adventure Box for April Fools’ Day

    
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So we’re going to cross our fingers and hope that this is all true and not just a new April Fools’ joke about an old April Fools’ joke — because that would just be mean — but it appears Guild Wars 2 is reintroducing Super Adventure Box content.

Super Adventure Box has returned with the Super Adventure Festival! Play World 01 and World 02 on Normal, Infantile, or Tribulation Modes. Play through World 02 in record time, utilizing brand-new shortcuts. Seek out new hidden furniture shops and collect Fancy Furniture Coins to purchase decorations for your guild hall. Speak with Moto in Rata Sum and browse his reward items. If you own the Infinite Continue Coin, speak with Moto to receive your free Super Bee Dog Mail Carrier. The Infinite Continue Coin will now grant 99 lives when used in Super Adventure Box. Moto has created a set of orange Super weapon skins. Complete Moto’s Course Work daily achievements for extra baubles, and earn an orange Super weapon skin.

ArenaNet posted that the event runs through April 19th.

Updates – Here’s a bit more from the PR:

“TOTALLY BODACIOUS: Heart of Thorns players can make their own Super Adventure 8-bit jumping puzzles in their guild halls
TUBULAR: Super Adventure Festival will last at least two weeks, much longer than the usual 24 hours of April Fool’s game updates
GNARLY: The Super Adventure Festival will return every year to Guild Wars 2 as an annual event
BE KIND, REWIND: Players can go back and explore Worlds 1 and 2 in the Super Adventure Box in Rata Sum and earn new rewards”

And here’s the official blog post, up now — it’s legit! Good news for people who loved SAB1 but thought SAB2 was over the top:

[SAB] turned out to be quite popular, so we got to build World 2, the Mountains. This release taught us a lot about what SAB fans really wanted from this kind of content. So now that we have an opportunity to resurrect SAB, we’re very excited to tweak and tune the Mountain World to fit better into what makes SAB special. The first thing we did was add significant shortcuts to the zones—more is not always better! We didn’t actually cut any of the zones down in size; you’re still free to explore the longer routes if you choose. But no shortcuts for Tribulation Mode! The masochists out there don’t need to worry—Trib Mode paths are still exactly as grueling and awful as you remember! But we found that we lost a lot of players in World 2 with a steep difficulty curve, so we smoothed that out quite a bit. Falling in pits no longer instantly kills you. The rapids are more forgiving. And we did a hard-jump pass, making the critical path more accessible.

And now it’s destined to be a “yearly festival”:

We decided we couldn’t justify the sacrifice to Guild Wars 2 to make more new worlds for SAB. But we did have time to dust off the cobwebs (we had to fix a lot of stuff that breaks as the engine evolves and improves) and make sure SAB has a great, regular home in Guild Wars 2. As a yearly festival, SAB will now be a dependable fixture in Tyria, and that makes us very happy.

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