This is why Star Citizen has toilets everywhere

    
81
This is why Star Citizen has toilets everywhere

Last week, Star Citizen Lead Level Designer Michael Barclay ran a piece on Gamasutra discussing the conflict between sandboxes and cinematics. He argued that while size and scope matter in storytelling, so does player agency, the drama of player vulnerability, and the “space to ground” philosophy.

“With Star Citizen I want to focus on the philosophy of what we’re trying to achieve in a game about adventuring, exploring, combat and storytelling, whether you’re piloting a star ship or running around on a planet’s surface,” he wrote. Immersion boils down to creating realism and fidelity in detailed locations from space to ground, which he illustrated with a hunt for a can of beans that ultimately leads a logical player to investigate a kitchenette on a human space station. And this is why Star Citizen has toilets everywhere — and no, it’s not because of the beans:

“Why do you think we stick toilets everywhere? Immersion! Making the impossible seem possible by eliminating improbability where we can. This affords players with more explorable space, more intuitive ways to explore and builds the legitimacy of a location.”

Source: Gamasutra

No posts to display

newest oldest most liked
Subscribe to:
Kass40
Guest
Kass40

In all honesty? First thing I said to my game team was, “You do realize the day will come, your going to have to come and rescue me in the toilet cause I have probably just pissed off half the low lifes (players) in this seedy bar at a seedy run down space port or planet”

They just laughed then agreed, sent a chill through me. Vision of me hiding in the toilet til the cavalry arrives, sweating buckets and crapping myself. 

Simply Just Love The Possibilities!!! lol

screecwe
Guest
screecwe

Ask any movie set designer. The small details are extremely important in making a set believable. Otherwise, a scene looks off, and the person watching can’t quite put their finger on why.

Equilibrium31
Guest
Equilibrium31

Hmm…not sure I want to get immersed in a toilet.  =P

Darkwalker75
Guest
Darkwalker75

GoJammit 
From what I understand you are not required to use them just like you are not required to eat food.
They are more for cosmetic/RP uses than having any required use.

GoJammit
Guest
GoJammit

I so don’t care about the toilets. Don’t need them in the game for immersion. I think there are some things we can just accept when playing video games. Are we going to be required to use them? Am I gonna walk around with a load in my drawers if I don’t?

BrotherMaynard
Guest
BrotherMaynard

SaloMaya

Darkwalker75
Guest
Darkwalker75

syberghost Psionicinversion Damonvile Darkwalker75 Galactic_Kark 
Instead of just claiming that CIG owns multiple companies, you should name them.
What are these multiple companies they own?
And don’t confuse contractors with ownership, they have hired other studios to do work for them, but they are external contractors and not part of CIG.

As for virtual companies, what are these virtual companies?
If you are referring to ingame companies, I would say that’s the longest stretch you can make in saying they are somehow owned by IG.
The ingame companies has nothing to do with CIG they are for the game and the game only and has nothing to do with the real world.

syberghost
Guest
syberghost

kalex716 johnwillo you can, but then you can’t have any kind of multiplayer, cooperative or competitive, nor any battles with more than a tiny number of creatures involved. You’ll also pay performance penalties.

So it will ultimately piss off exactly the same players; just change exactly what forum complaints they leave.

Psionicinversion
Guest
Psionicinversion

syberghost Psionicinversion Damonvile Darkwalker75 Galactic_Kark Difference is EA acquires studios and pays for multiple games to be created. CIG is just needed as an over arching company so they can have studios in multiple countries to build the game.

They are really only building 1 game you know. Squadron 42 and Star Citizen shares all assets, its just like having a single player game having a massive multiplayer component so i dont know where you get developing multiple games from. If your counting arena commander, you shouldnt cus in the game it will mainly be used as a simulation so you can practice flying your ship and get to grips with it before taking it out for real

syberghost
Guest
syberghost

Psionicinversion syberghost Damonvile Darkwalker75 Galactic_Kark so the various different corporations registered in various different countries that EA owns (if I lean forward a bit and look out my window, I can see one of them) count, but the various different corporations registered in various different countries that Cloud Imperium Games owns don’t count, because reasons.

K.