Star Citizen’s Around the Verse teases procedurally generated planets

    
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This week’s Star Citizen Around the Verse video sees Cloud Imperium’s Sandi Gardiner and Ben Lesnick discussing the game’s 2.4 patch, explaining the plan for new local merchandise shipping warehouses to ship out collector edition boxes and other swag to players, and checking in with the LA, Austin, and Foundry 42 teams. There’s also an interview with Designer Director Todd Papy, who addresses work on the persistent universe:

“So with the PU obviously we’re starting to really dig into the mission system. One of our goals in particular is to make sure that we’re introducing non-combat centric roles. Just because right now we know everything centers around fighting. Now part of that was just taking what we had in AC and now it’s just a bigger playground. But now we’re going through talking about cargo, salvage, rescue, escorting, and I think about five other ones that we felt were unique to … or what we felt we could do a really cool take on in Star Citizen and really start fleshing out the world and making sure that it has these other roles that the players can go and actually do and just not shoot everything.”

But what seems to have caught everyone’s attention is the tease of upcoming stuff starting around 41:30; it’s less than a minute’s worth of walk-around on a procedurally generated planet. Watch below!

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