H1Z1: King of the Kill adjustments highlight beta process

    
8

A new H1Z1: King of the Kill producer’s letter is a prime example of how the testing period of development often goes. Like mechanics at an auto shop, devs often have to hoist a title on the rack, remove parts that aren’t working, and replace ideas with better ones.

The letter highlights some of the issues that the game has been having, from fog being too foggy to bugs that are causing delays in the next cycle of testing. The team also explained why it made the decision to yank all vehicles from King of the Kill’s Box of Destiny mode — and it’s weirdly hilarious.

“We received lots of feedback saying that it was fairly obnoxious to have cars flying all over the place, running into you, along with all of the other things that were happening,” Daybreak said. “We really feel like the experience is better without them for now.  In the future we are looking at revamping the box of destiny and will have a better plan for the role vehicles will play there.”

Advertisement
Previous articleGuild Chat: Starting a raiding guild in Guild Wars 2
Next articleThe MOP Up: Demons invade Skyforge (April 10, 2016)

No posts to display

8 Comments
newest
oldest most liked
Inline Feedback
View all comments