CCP’s 2015 finances included year-over-year revenue decline for EVE Online

    
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Hat tip to marketsforISK blogger croda for digging into CCP’s 2015 financials, which were released to the public at the end of March. The good news is that CCP posted record post-tax profits of $20.7 million in 2015. Even if we exclude the one-off sale of the World of Darkness franchise, it was a record year for the company, particularly since 2014 saw heavy losses.

The bad news is that studio revenue is down 16% since 2014, thanks largely to a decline in EVE Online, whose revenues are down to their 2009 levels. In fact, croda extrapolates a 16% subscription dip for EVE.

EVE Online Revenues in 2012 were $64.1m vs $53.7m at the end of 2015. That is a fall of 16%. If we dangerously assumed that the proportion of Plexed accounts stayed constant then that would indicate that Subscriber numbers have fallen 16% to 340,000 and that they still represented 75% of revenues leaving the Plexed accounts to represent 25% (=$53.7 x 25% = $13.4m). At $20 a shot per month that would indicate 56,000 Plex accounts and so total players at the end of 2015 of 396,000. And then add in however many Trial Players there are were.

“Alternatively, we could merely observe that in 2009 EVE Online Revenues were $51.8m and in 2010 EVE Online Revenues were $57.4m. We know that the Subscribers in 2010 were 360,000 (China was not around back then) so that indicates that the above 340,000 subscriber number is in the right area.”

Croda concludes that “CCP has been cleaned up and has plenty of cash to invest in new projects” but rightly wonders whether that cash will be reinvested to grow old projects like EVE, spent on newer projects like Valkyrie, or pushed toward future projects we have yet to see.

EVE Online, which lost several developers earlier this year amidst company celebrations over its record financial year, is currently seeing an uptick in activity thanks to the player-sparked World War Bee conflict and the impending Citadel launchEVE: Valkyrie and EVE: Gunjack launched on the Oculus Rift last month, while DUST 514 will sunset in May. The company announced last fall that it was planning to reinstate full expansions for EVE. Stay tuned for more from EVE Fanfest later this April!

Source: CCP financials via marketsforISK, with thanks to Sally for the tip!
Adjusted headline post-publication for clarity.
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korsobar
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korsobar

Kililin korsobar arktourosx Belegorm Yes all laws, courts and judges are entirely free of corruption and in the real world no one is ever out to scam you…  Hows that kool aid taste by the way?

Frankzy
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Frankzy

It has was almost never the only sci-fi mmo on the market..
But rather it was and still is the only mmo that mixes non-instanced combat and territory ownership…

Kililin
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Kililin

korsobar arktourosx Belegorm
I payed Eve and i like it on a theoretical level.

Practically its boring, and being recruited into a big Corp with Command Structures and rigid Rules to be Private John Doe is not my idea of fun.
Being in a big fight is also the opposite of fun, at least it was when i played, however its pretty cool to read about it and check out the propaganda.

While i like sandboxy features, i do not like how this is implemented in most games and also in Eve.

If you want to simulate RL you need to enable systems to take revenge, 
And by that i mean removing individuals for a very long time or completely, in most Sandbox games i know of you can get away with every scam you can think of, at the worst you suffer economical retaliation.

Theres a reason for laws, courts and judges in almost every human society.

dorn2
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dorn2

schmidtcapela dorn2 Snky Frankzy 
Did I say games are not art?  No.  I said MMO’s are not art.   “That Dragon, Cancer”  and “The Stanley Parable” are not MMO’s. I’d argue they aren’t games either but that’s another discussion.

You know when Siegel said games can’t be art he was talking about player agency.  In certain schools of thought player agency is by definition “not art”.  That’s not something I really agree with.  His argument does apply to MMO’s though.  When you start letting many players interact with each other in a game the game can not possibly be art.

The mere act of so many people interacting with the medium destroys the concept of the game maker creating art.  The PLAYERS may be engaging in art creation via the game but the MMO itself is not art.

rioinsignia
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rioinsignia

ShannonGiblett That’s the reason I could never stay with Eve for very long. The sub model coupled with the lack of “accessible” and enjoyable content (that doesn’t feel like a mindless activity) just isn’t enough to keep me in the game.

yavozerb
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yavozerb

Wandris  read last night someone got a name change by doing a character transfer,, don’t know if this is true but if it is there is an option

schmidtcapela
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schmidtcapela

Tongle  sray155 Boardwalker 
IMHO, the issue with EVE’s community being seen as toxic is that, in
EVE, a toxic player has many more ways to ruin someone’s day than in
most other MMOs. If I see someone toxic in about any PvE game I can just put him on ignore and resume playing as if he didn’t exist, while in EVE I’m forced to acknowledge every other player, toxic or otherwise.

schmidtcapela
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schmidtcapela

dorn2 Snky Frankzy 
“””MMO’s are not art.”””
I know quite a few people that will disagree here. And more than a few games that, even for those that don’t think of games as art, at the very least straddle the line, like “That Dragon, Cancer” and “The Stanley Parable” (and about the whole “choose your own adventure” and visual novel genres, which are basically multiple-ending books). :)

BTW, I do think Sci Fi and Fantasy count as genres for games too, but just like a single book or movie might belong to more than one genre (like Star Wars is both Sci Fi and Fantasy), a single game might belong to multiple genres, such as being an MMO Roguelike Platformer Fantasy game.

dorn2
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dorn2

Snky Frankzy 
Sci Fi and Fantasy aren’t subgenres.  They aren’t even genres in gaming.  They’re settings.
Don’t try and pull the definition of genre out of your ass either.  Genre is something that applies to art forms.  MMO’s are not art.

Saerain
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Saerain

ShannonGiblett Seven years I spent in hisec. Not even because of carebear scruples, but mostly because I loved the setting so much and felt it disintegrated out in the nullsec “real game”.