The beta for Elite: Dangerous’ long-awaited Engineers update arrives in May

    
31

Frontier has just announced the beta for Elite: Dangerous 2.1, better known as The Engineers, will open for beta access players the week of May 8th. We learned back in March that the launch had been delayed at least six weeks to “push the quality up,” as David Braben put it, but we didn’t have a clearer date until today.

“The Engineers (2.1) is the second major release in the Elite Dangerous: Horizons season of expansions that started with Planetary Landings. The Engineers adds Loot and Crafting and the eponymous Engineers themselves as the headliner features, but also delivers a massive number of new gameplay elements. Through the engineers, you will be able to improve and upgrade the stats on every module of your ship, and add rare, experimental effects to your weapons for some special outcomes. We’ll be showing more of these weapons in the coming newsletters, but here’s one example of the abilities that you can implement.”

Frontier has also announced that the 1.6 patch will be made available to everyone, not just Horizons owners, and will enter beta at the same time. Newsletters outlining more of the company’s plans are promised over the next three weeks.

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
schmidtcapela
Guest
schmidtcapela

PhoenixDfire Kataq schmidtcapela SteveJackn111
I actually prefer the Privateer system (the original, which I still play to this day; I don’t quite remember how it was different in The Darkening).

Which is what Star Citizen seems to be based on (I have a copy of the game, but I’m not bothering to play until the official private server is released, so I didn’t see it first hand yet).

PhoenixDfire
Guest
PhoenixDfire

Kataq schmidtcapela PhoenixDfire SteveJackn111 David Braben has been on record as saying that he always wanted Elite to go Multiplayer. They wanted to do it in the early 2000s but the infrastructure of the web wouldn’t let them (Ironiclly, the same instancing idea would have been used) .

Have a quick go at Privateer: THe Darkening to find out how a jump to point of interest system syste could have worked and I bet you’ll be glad of supercruise. ;-)

My only issue is the acceleration and deceleration of SC, wish it was a bit faster.

Kataq
Guest
Kataq

yukonsam01 Kataq Can’t do anything with them…. yet. Plus some of us like astronomy. Not everything has to be a game mechanic to be enjoyed.

yukonsam01
Guest
yukonsam01

Kataq yukonsam01  Actually, I do like Elite. It’s a beautiful game, and I’ve played it a great deal. But there is so much wasted potential there that it makes me cry. What good are billions of worlds, each a full-scale planet with a plethora of data on everything from surface temperature and mass to degree of axial tilt and composition of volcanism, if you can’t do anything with them? Why bother telling us that a high-metal planet is terraformable if we can’t terraform it? Maybe someday we’ll get all that. Someday. Well then, maybe someday I’ll come back to Elite. Someday.

Kataq
Guest
Kataq

I’m happy to finally see some sort of date for this patch. It’s great that they are adding extra mechanics like the “healing” laser, but honestly I just want them to fix and improve missions. The game is begging for improved content, and missions have, for me, been a massive hole in the game and thus far a wasted opportunity.
I’m also very glad that they finally stopped spending so much of their development time on stuff no one asked for (Powerplay, CQC etc) and are giving the heart of the game an overhaul.

Kataq
Guest
Kataq

yukonsam01 Well I’m glad that you decided to umm… make a comment here. It’s clear that you err… like Elite and didn’t want to umm… troll this article. I guess… yay?

Kataq
Guest
Kataq

schmidtcapela PhoenixDfire Kataq SteveJackn111 True, it’s necessary because of multiplayer.
Now I wonder if FD felt compelled to make the latest Elite multiplayer by market expectations and the need for a successful product, or if it was just a choice.
I suspect the former. But that said, I enjoy the game being multiplayer. The ratio of single player to multiplayer space sims is a bit out of whack, and now that we have the tech for multiplayer we should embrace it.

annoyedbadger
Guest
annoyedbadger

SteveJackn111 welcome to the internet where people feel the need to make silly snarky comments about games they obviously dont like, but still click and read articles about them….because…um….they have nothing better to do……quite sad really.

schmidtcapela
Guest
schmidtcapela

PhoenixDfire Kataq SteveJackn111 
The issue is that old Elite games had time compression, which greatly reduced the time spent between “exciting” moments; ED, though, can’t have time compression because of its multiplayer nature, which for many players makes travel in it far more boring than it was in every other Elite game that came before.

GoJammit
Guest
GoJammit

I’m sensing a lot of snark there but I’m not really sure why it exists.