World of Warcraft previews the design of World Quests for Legion

    
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Is someone getting the quest, the quest, the quest...

The next expansion for World of Warcraft is trying something different for endgame. It’s not the sprawling dailies of Mists of Pandaria, and it’s not the open-world reputation grinding and general dearth of Warlords of Draenor. Legion is introducing World Quests, and a new post on the game’s official forums explains to players what World Quests are and how they incorporate aspects of all of these endgame activities into one place.

When you open up your in-game map at Level 110, you’ll see a plethora of world quests laid out before you. They’ll include killing rare elites, taking part in battlefields, controlling PvP locations, special dungeon content, quests, profession quests… all sorts of things. They’re not daily, with all of them set to rotate on a different basis, ranging from quests that pop up and vanish quickly to those that stick around for some time, but the point is that there will always be something new to do out there. Meanwhile, a new Emissary from one of the Broken Isles factions will show up at your Order Hall, asking players for help and allowing players to receive credit through a variety of world quests. It’s going to be interesting to see the system in action, but it certainly sounds engaging from the post.

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BritoBruno
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BritoBruno

Oleg Chebeneev wanderv15 Deathage The raids, my god.

BritoBruno
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BritoBruno

Oleg Chebeneev Bannex19 Agreed.

Oleg Chebeneev
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Oleg Chebeneev

Bannex19 You can do both, like it and be sick of it.

Radfist
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Radfist

AiunTanks Sythalin Everquest 1 had public quests back in Velious. About 4 years before WoW even saw the light of day.  And I think some older games had them beforehand too.

Radfist
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Radfist

BrotherMaynard DigitalQ In a MMO this may not be a bad thing though.  It directs large groups of players all into the same area, allowing for more interactions.  Especially for PvP objectives where actually having people to fight is kind of a big deal.

AiunTanks
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AiunTanks

HDHarris Demon-hunters look so badass, man.  You gotta try this shit.  You know those war-glaives everyone lusted after in BC? They’re like… standard, as your artifact!  Blindfolds and everything, gonna look so good.
C’mooooon, you know you wanna.

AiunTanks
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AiunTanks

Greaterdivinity Karl_Hungus Yeah, the moment the rewards slip into complete obsolescence, you’re back at square one, with the same old tired paradigm that makes me quit every time: Raiding is the only endgame to continue gearing.  Raid or die. 

Or, y’know.  Quit.

AiunTanks
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AiunTanks

Sythalin Enh, the undead stuff not so much, but the elemental invasions were pretty damn similar. They were on timers and had a fixed win condition and yielded gear set rewards… and came out in 2005.  Probably the earliest ‘UI-based’ public quests I remember seeing were from Warhammer Online in 2008, but all that really did was add a points system to compete for participation value and the rewards.

Sythalin
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Sythalin

Those were not the same and you know it. I’d go into detail on it but honestly anyone who actually looks at the two objectively can see how they differ greatly.

AiunTanks
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AiunTanks

Bingin Sythalin Yeah, the problem with having seen the man behind the curtain is that none of this smoke and mirrors really does its job quite as effectively ever again.

The only difference between repeatable dailies in WoW and the ‘events’ in Guild Wars 2 was that GW2’s events were effectively just daily quests that were sometimes unavailable.  So actually kinda worse.  

Things only seem to be novel and interesting when they are new and being experienced for the first time.