Crowfall shares details on the upcoming Throne War test version

    
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That's a nice throne. Mind if I war over it?

The current test module of Crowfall, Siege Perilous, is all about taking on a keep’s defenses and taking control. In theory, anyhow; in practice the point of the battle is, well, testing the battle. You’re not really taking control of anything in the longer term. But the next test incarnation, Throne War, will see you tying the game’s combat and sieges together into a small version of how the game will play out in the end.

Throne War is something of a mini-campaign, much smaller than an actual campaign and with far fewer moving pieces. Players will still be able to capture resources, hold keeps, defend them, take control of them, and so forth. It won’t be everything offered by the game in the long term, but it should give fans eagerly awaiting more of the core game a preview of how things will play out in longer conflicts. The test’s “campaign” period is planned to last for around half a week. It’s still a ways off, but that alone should be enough to get players excited about the prospect of the next stage in testing.

Source: Official Site; thanks to Leiloni for the tip!
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Francis courant
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Francis courant

Icnoevil Francis courant It depends on your definition of Massively Multiplayer I guess. For me, massively multiplayer means a game that allows hundreds of players to play simultaneously in the same world, as opposed to simply “multiplayer”, where there are sometimes 60-80 players per server/world.
Currently Crowfall (in Pre-Alpha) has matches with up to 70 players. But that’s just the beginning of course, they’re scaling the number of players up regularly, based on a few things like how many people they need to test X feature, how many the engine / servers can support with acceptable performances, etc.

Icnoevil
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Icnoevil

Francis courant Icnoevil Kinda wondering if it will even make it to even 20vs20. Just out of curiosity to the backers of the game if it ends up with a low player count say 20v20 would you still consider it a MMO?

Francis courant
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Francis courant

thickenergy Francis courant I’m not a fan of gore stuff like deer eating hearts, but other than that I agree the D’Orion concept is pretty cool =)

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Francis courant

Icnoevil Francis courant No idea but most likely when they’ll need that many players in the test and when the server tech and engine will be optimized enough to support more players.
ACE has never mentioned 500+ players on screen afaik. What they have said if I remember correctly is that they would see what feels “right” and fun, and that it would also depend on technical limitations.
Pretty sure that Crowfall can be a lot of fun with battles of 50vs50, 100vs100 or 200vs200. I see no real advantage to have 500vs500 battles in Crowfall.

Icnoevil
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Icnoevil

Francis courant Icnoevil Any idea when they will actually show a massive amount of players? Not trying to be negative but I have serious doubts unity engine can handle a lot of players.

adecoy95
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adecoy95

Francis courant cmom dude no way anyone is gonna worship anything but that fine maeve

adecoy95
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adecoy95

disUserNameTake i like it, death to grinding!

thickenergy
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thickenergy

Francis courant I like the dumpy, heart-eating cow-stag.

Francis courant
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Francis courant

disUserNameTake Francis courant The Siege Perilous is already a lot of fun! =)

Francis courant
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Francis courant

disUserNameTake In the FAQ it says ”
Yes, you can advance a skill through use — but only to get proficiency. Passive training is the primary way of advancing your character’s skills.”
Not sure if it’s still in the plans though, it’s been a long time since they talked about active training.