The Black Death is now available through Steam early access

    
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It’s April 19th, which means it’s early access launch day for The Black Death survival sandbox, the only kind of multiplayer game being made anymore. Green Man Loaded wants you to know that this game is dark, so it said so three times in the press release!

First introduced back in January, the game is set during one of the worst pandemics in history, which is a bit of a departure from zombie apocalypses and dinosaur pantropics. Players will strive to survive in the combat, crafting, farming, or trading roles of their choice, all while working to not become infected themselves — because permadeath is very much a factor in gameplay.

The game is currently live and buyable on Steam at its sale price of $17.99 US.

The Black Death hits Early Access – Will you survive?

London, UK, 19th April 2016 – The publishing arm of  Green Man Gaming and developers Small Impact Games and Syrin Studios are pleased to announce that their dark multiplayer survival title, The Black Death, comes to Early Access today.

Medieval Europe is an unforgiving place. Experience a bustling medieval land under the threat of a devastating plague. Survival is becoming increasingly unlikely, but day to day life must continue. With a variety of professions to choose from, each with their own unique play styles and approaches to survival. How long can you survive before you succumb?

The Black Death is a dark multiplayer survival game that allows you to choose your own path in ravaged, medieval land. Complete with a diverse population of villagers, wildlife, and infected victims,  The Black Death allows you experience a world like no other.

KEY FEATURES IN THE EARLY ACCESS RELEASE:

  • Survive. It’s not just the plague you need to watch out for. Hunt, harvest or steal supplies to avoid meeting your end in a harsh medieval world.
  • Live. Pick from range of professions to suit your play style. Fight as a member of the Militia or farm as a Peasant? Make your choice.
  • Fight. Choose your battles wisely. Time your swings and parries wisely to strike your foes with a unique combat system.
  • Explore. Inspired by the landscape of Western Europe, Plague features a 8km2 world with a day / night cycle, animals and a range of characters to interact with.
  • Buy. Everything has a price. Weapons, armor, houses and more are all able to be purchased throughout the land. How you earn your coin is up to you…

GENRE: Dark Role-Playing Survival
DEVELOPER: Small Impact Games / Syrin Studios
PUBLISHER:  Green Man Gaming
PLATFORM: Steam
RELEASE: Tuesday 19th April 2016

Source: Press release, Steam
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Robert80
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Robert80

LordSolarMacharius  ‘E’ or left click is interact… but the servers like to drop you and leave you wandering without any ability to do anything.
Server issues aside, it isn’t too bad from my runs so far.  The server issues definitely need fixed tho!

Robert80
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Robert80

theeknighthood Robert80  No.  I have Gothic 1 and 2 from Gog and loved them back in the day.  This is nothing to match that.  Not even close to the same atmosphere.  It does have some grit every now and then, but mostly you see a lush open world with tons of plant life.
Sadly, I don’t think we will be seeing anything with that type of atmosphere for a while… although maybe ELEX will be somewhat similar in overall tone (the PB teams newest project) although it will be more post-apoc.

theeknighthood
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theeknighthood

Robert80 Have you played the Gothic series at all? Does it in anyway have that kind of atmosphere? If so I will pick it up.

Robert80
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Robert80

Just to update, found 1 vendor finally (and some stone) today.  The game is definitely in need of a lot of love, but again way too early to really make a judgment call.  I’ll see if I can build up the cash to buy a house sometime, maybe.

Robert80
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Robert80

CistaCista Robert80  Right now it is set at 50.  I’m guessing that will increase (there’s way too much map for 50 people, but it isn’t really optimized yet.)  My thoughts would be that they want smaller sizes like 200-500 in the end.

Robert80
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Robert80

aboomwithaview Robert80  You can gather and craft, and the goal is to progress your classes (there’s an eventual advanced class setup) and develop your legacy (you keep an inheritance when dying, if you have one to give… along with perhaps some class skills?)  Haven’t had enough test time yet.
The goal would be to actually work together with people to become a solid community and survive for a longer time, in my opinion… but there will surely be those who have different goals.

LordSolarMacharius
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LordSolarMacharius

I couldn’t interact with anything (or couldn’t find anything to interact with). Felt kind of lost. Controls aren’t intuitive at all. You can run around and stuff and check your inventory. That’s a plus I guess. :P

ApathyCurve
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ApathyCurve

Perma-death in a disease-ridden environment filled with vectors over which you have no direct control?  Oh, yeah… that sounds like a blast. 

Dumbest.  Idea.  Ever.

Roughrider
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Roughrider

aboomwithaview Robert80 Become a zombie, die. Rinse, repeat. I’ve about had enough of the 64 to 128 player survival genre. The twist mechanic here is the infection meter, and that’s really about it. It tries to be a persistent mini-mmo but falls way short. Tiny player populations with crafting & vendors, coupled with permadeath and a short play cycle. (or will be as players are able to get online and turn it into a murdersim) This one could be saved with a way to fully heal infections, increasing the player cap to 256/512, a little bigger world, some sort of player persistence upon death, and purchasable player housing and decorations in town.

Winterstone
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Winterstone

SteveFury I love them, so no.