MechWarrior Online rolls out the next stage of its faction gameplay

    
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I did not get a handle on my fixation with robots.

If you’ve played the tabletop games that MechWarrior Online is based upon, you know that factions and allegiances are a big part of those games. Whether you’re following a mercenary outfit or taking part in battle as a loyal member of a House military will have a major impact on sustained gameplay. The same is true now in MWO with the latest patch, which rolls out major updates to the game’s factional system and allows players to choose their factional allegiances.

Players can play freelance, join a mercenary company, or even sign on as a faction loyalist. Independent players can follow the freelance path, which frees you from any other obligations but also carries no major benefits over time; by contrast, earning reputation as part of a mercenary group or becoming a faction loyalist offers more rewards over time as well as giving the player more restrictions on matches. If you want to walk the path from independent operator to die-hard loyal soldier, you can actually do that in the game now.

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SteinarB
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SteinarB

magogjack SteinarB chriskovo paragonlostinspace Hard to believe, but Alex actually managed to make the Cyclops look good!  The Cyclops!  I never thought I’d see the day. :)

SteinarB
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SteinarB

Rebel Engie 2nd edition, mid 80’s just after they changed the name of the game from BattleDroids.  It would probably be a mistake to assume the MOP readership skews towards the younger side of the scale.  And as for MWO being a shallow, graphics oriented wallet-raid.  Meh.  It’s not the full-on persistent universe BT MMO many of us want, but it certainly isn’t a bad game, despite what the bittervet contingent may claim.  I find it quite entertaining, and I dare anyone to tell me I’m not a “true Battletech fan”.  The game has made noticeable improvements since PGI got out from under the thumbs of IGP, their publisher when they first made the game, and incidentally the ones responsible for the disaster/scam that turned out to be Mechwarrior Tactics which PGI had nothing to do with.

Do I want a full Mechwarrior 2: Mercenaries style single player campaign with all the added bells and whistles of modern gaming?  Of course I do, but we knew that was not part of what we were getting from the start.  Do I want a persistent universe MW/BT game with massive open maps featuring cities and other valuable points of interest which would be necessary to take and hold for invasions or against which one could do objective raids?  Of course I do, but that was never going to be something PGI had the resources to do.  What they have given us is what I consider an entertaining game.  An arena shooter, certainly so far, but an entertaining game nevertheless, and one with potential for improvement and further development.  And more importantly the best _combat_ of any Mechwarrior game to date when one removes the rosetinted goggles of nostalgia us old people like to look at the older Mechwarrior games with.

End rant. :)

Nordavind
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Nordavind

Rebel Engie BT3 came in 1992(?). Makes it 24 years old. We’re older than that for the most part: http://massivelyop.com/2016/03/27/leaderboard-the-age-range-of-our-core-audience/

magogjack
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magogjack

SteinarB chriskovo paragonlostinspace Can’t wait for mine, I got both ECM variants. Really thinking about getting the Cyclops as well….

SteinarB
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SteinarB

Silverlock  They have said they intend to make it work with the Oculus Rift, and people did get to test that at the Steam Launch Party a couple of months back, so I’d say it’s on the radar.  VR really is tailor made for games where you sit in a cockpit, be it a spaceship or giant stompy robot. :)

SteinarB
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SteinarB

chriskovo paragonlostinspace  There’s also the fact to consider that mechpacks is how they keep the lights on and pay their employees.  Without mechpacks the game would already have been shut Down because there wouldn’t have been Income to keep things going, which is why people complaining about PGI releasing new mechs regularly kinda annoys me.

Besides, I like mechs and now I’m getting my Phoenix Hawk, which hasn’t been a playable mech in a Mechwarrior game in…  forever!

SteinarB
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SteinarB

DasBenty LordOfBread  Well,the thing is there’s a bit of a Learning curve to figuring out how to comfortably control a mech and what’s a good idea and what will get you killed deader than dead.  Give it a few games (and og through the tutorial first!) and Things will soon seem easier.  But yes, Mechwarrior Online is not a game you’ll feel like you’re good at the first time you try it, this is true.

deztal
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deztal

LordOfBread True. It is just and instanced Lobby Mech Sim. I have been playing since closed beta and there have been improvements to the overall game. Both Clan and Inner Sphere mechs are feeling balanced. And there are a lot of mechs you can pick up for C-bills (in game currency) now.
Bottom line is give it try. Try the trial mechs if it isnt for you you haven’t lost anything. Happy hunting!

magogjack
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magogjack

Been waiting for this !!!

Rebel Engie
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Rebel Engie

This is still just playing the same game, just getting some different numbers bumped.
It’s not even a case of “too little too late”.