Champions Online wants to put you in the seat of this shiny air bike

    
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Even the most stalwart superhero wants to unleash their inner grease monkeys once in a while. Champions Online is giving its legion of heroes permission to take a little time off crimebusting with its two weeks of vehicle fun.

For the next two weeks, more vehicle parts will be dropping from foes in the game. Additionally, players can help Jo assemble a steam bike this week, after which the bike will be that person’s to keep forever and ever.

Next week, Champions is flipping the switch back on for its daily sky races above the Renaissance Center. Race packs will be given out as rewards, so make sure that you can fly through circles real good. If you need some practice, might we suggest Superman 64?

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SimyJo
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SimyJo

A new bike?…. that’s newsworthy is it?.  Seriously Cryptic… sort it out and get serious about Champions-Online!.

9 years old this September…. and still;

No Well of the Worlds

No Atlantis

No Arcadia

No Maine / Sunday Pond

No Shamballah

No Agharti

No Hudson City

No Thaar:Lost Island of the Bird people – (looking at you Robobo… where is it?)

No Champions Beyond: Interstellar end game

Ravenwood Academy: instead of being done properly with a Xavier’s Institute kinda-deal with an appropriate mansion, it is just default office blocks dumped down on the outskirts of Millennium City Ren Centre – there is nothing academy-looking about it whatsoever.
It speaks volumes about Cryptic’s half-hearted committment to Champions Online.  Very little effort past maintainance mode and Zero forward planning to expanding the gameworld.  The last quality expansion of note was Revelation with the Vibora Bay full-content locale.

Penthouses initiative abandoned and not expanded on since Nick Tumerboy Guguid went to STO

Supergroup bases still not ingame

Crafting system butchered and left worse off than before with less items craftable

Both ‘Adventure packs’ and ‘Comic Series’ packs initiatives abandoned without any explanation to the community.

No story advancement whatsoever

Zero interest in returning until Cryptic gets off sitting on it’s hands and plans ahead [and delivers] on expanding the game-world.

PWE/Cryptics obsession with these weak ass ‘events’ as an excuse to drop grind gear – and invisi-walled ‘Instances’ as substituted for a full-content zone is of no interest to me whatsoever.
Definately looking to the next generation of Superhero MMOs to deliver what Cryptic has singularly failed to deliver on under multiple publishers.

GoJammit
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GoJammit

I can fly. Your Bike is invalid.

MagmaFist
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MagmaFist

Damonvile Chernobyl “I do wonder what would of happened if the game held on for another year. That’s right about the time ppl really got sick of wow clones and started wanting something different.”
I wondered about this as well.

Bitrip
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Bitrip

CO was so good before two things happened:
The community became very toxic
The game was sold to PWI 

I even have a life subscription because it was so amazing but the devs never expanded the world which is way too small for an MMORPG and people hated one of the last areas which was completely underwater (Lemuria) which did not help. I really thought CO was going to be my home. I guess it technically was for about 2 years.

Silvercat18
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Silvercat18

JeremyLock  My thoughts exactly.

mysecretid
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mysecretid

Damonvile Chernobyl 
Gonna have to disagree with you, Damon. I was following CoH (literally) from the time it was four murky screenshots on a low-rent website from a company no one had ever heard of …
The game was popular at launch, despite all the major game pundits claiming loudly that it would fail because it wasn’t fantasy, and because superhero games had traditionally sucked and failed (both) prior to the release of Ken “Bioshock” Levine’s single-player Freedom Force. 
Once CoH found it’s initial audience (my friends and I among them) most of these gaming sages developed amnesia regarding their doomsaying, of course.
Cryptic made CoH — what they became later is a fair discussion, certainly, but they made CoH innovative and took the risks when all the self-styled industry savants claimed that the game was vaporware which wouldn’t even see launch.
So, all I’m saying is, let’s give the devil its due. 
Yes, people suggest that developer Matt “Positron” Miller was the actual driving creative force behind what made  CoH what it was — and Miller stayed on after Emmertt and the others left — but Miller was one of the people who was Cryptic, initially. What Miller innovated, he did as part of the original Cryptic.
The game was niche-popular throughout its life, ramping up over time because of positive word of mouth from players reaching those who were sick of playing the same old WoW clones …
We’ll probably have to agree to disagree, but I can’t let the notion that CoH was essentially nothing worthy until Cryptic left it stand as true.
 

Regardless of what one thinks of Cryptic as it now exists, that wasn’t the game I played day-in and day-out for years. It was innovative in ways which are hard to even illustrate now. 
Much like the films “Citizen Kane” or “Blade Runner”, so many of the design innovations early CoH pioneered have since been adopted and adapted by other games, that modern audiences now see those techniques as ordinary or baseline, and greet them with a shrug.
Even the notion of giving away “free content” to subscribers, rather than making them wait for an annual boxed retail expansion — early Cryptic became so notorious for this practice (since it kept pushing back the release of City of Villains as Cryptic worked to replace content they’d given away for free) that there were actually online gaming articles opining that Cryptic was going to “kill” their game by giving things away for free …
So, yeah, you’re absolutely within your rights to feel whatever you want about Cryptic, but to suggest that they weren’t innovative or genre-changing prior to relinquishing CoH … it just doesn’t match up with the game my friends and I followed, played, and lived in the early days.

Part of why Champions Online was such a blow (beyond the fact that Emmertt put Bill Roper in charge), was that it was such an obvious devolution of the kind of game Cryptic made great with City of Heroes.

With respect,

Cheers,

Damonvile
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Damonvile

Chernobyl I wouldn’t wish cryptic on anyone. CoH became the game people miss so much BECAUSE cryptic left.

I do wonder what would of happened if the game held on for another year. That’s right about the time ppl really got sick of wow clones and started wanting something different. Would that have been a return to coh or was it’s fate written in stone either way.

I can’t really bash champions, for what happened to coh or for not being it, but I’m not sure it’s going to be as missed once it finally goes off line. I don’t have any reason to wish it on them though so…. meh is about all I can say about this game :)

duane99
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duane99

Chernobyl I am with you and occasionally wonder why there could not have been more time to let Freedom take its course.  The last two years of development, the new powers, alignment system and features were pretty cool.  I24 would have been a great endpiece instead of pulling the rug out.  Like all MMO’s COH had its flaws but whatever it must be easier to build something new then renovate an old mmo and keep the community around.

Anyway, yeah, that bike looks cool for Champions peeps.   I hope they keep getting their new content :-)

Chernobyl
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Chernobyl

All this game does is remind me that City of Heroes is gone forever. 
Sometimes I find myself imagining what could have been – what if Cryptic had stayed on with CoH instead of going on to develop Champions Online, what if Paragon Studios had made the F2P switch a little earlier on, what if NCSoft had done a better job not shutting the damn thing down and didn’t selfishly refuse to allow private server developers to resurrect the game.

Anyway, congrats to Champions Online on their new bike or whatever.

JeremyLock
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JeremyLock

This game still exists?  Wow….