Check out SWTOR’s upcoming weapon effect customization

    
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When Chapter 14 Profit and Plunder takes over Star Wars: The Old Republic next month, players will be getting a new weapon customizing system in the form of what BioWare is calling “weapon tuning.” Players will find they can tunings to the tuning slots on select weapons, like any ol’ boring mod, but then the weapon will take on a new graphical effect,

“Weapons that have a Tuning Slot come from many different sources including the Cartel Market, PvP, Operations, Reputation Vendors, Flashpoints, Heroics Missions, and Crafting Recipes. […] Next, you’ll need a Weapon Tuning. They are currently only found in Cartel Market Packs. The first Weapon Tuning, Lightning, is available in the Plunderer Pack which launches alongside Chapter XIII: Profit and Plunder.

“Once you’ve got a weapon with an open Tuning Slot and a Weapon Tuning, combining the two is as simple as making any other modification to your weapon. First, CTRL+Right-click the item to open up the Field Modification window. You can also take it to an Item Modification Station. Then simply drag the Weapon Tuning into the open Tuning Slot and hit Apply. Your Weapon will automatically begin using the effect created by the Mod!”

And yeah, that great disturbance in the force you just felt was Reddit reacting to the part where tunings come only from gambling lockboxes.

Update: BioWare has a brief FAQ up now too:

Is Weapon Tuning purely cosmetic?
Yes, they do not affect the stats of the weapon in any way.

Will we be able to modify existing weapons?
Many of the existing weapons you have will support the Weapon Tuning slot, but not all. We will continue adding them to existing weapons over time and all new weapons introduced will have this slot.

Are they exclusive to the Cartel Market?
The Lightning Weapon Tuning is exclusive to the Cartel Market, but there may be future Tunings available from other sources.

Are they affected by Color Crystals?
Yes.

Will Tuning effects stack with existing weapon effects?
Yes.

Can we turn the effect on and off like a flourish?
No, similar to existing weapon effects, when the weapon is drawn the effect will always be shown.

Are Weapon Tunings destroyed if removed from a weapon?
No, they are removable from weapons just like other mods and for the same cost as extracting a Color Crystal.

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Woetoo
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Woetoo

Shaddoe 
Technically, you’re correct.
However I’d argue that the reality right now is that the alternative just isn’t all that fun.
It used to be the two extremes of player types were the “lots of time, but little money” and “lots of money, but little time”. That would seem to fit with the cartel market approach to reselling items bought for RL dollars on the Galactic Trade Network for virtual credits.
However, players with a lot of time have a finite choice of ways of earning enough credits and it’s that “finite choice” that makes consistently earning those credits as an alternative to RL dollars somewhat less fun. Yes, running the majority of the daily quests on multiple toons can be fun… for a couple of days… but after that… not so much. Same for the other potential credit earning choices. Even mixing up those choices, when there are currently so few, offers little respite.
It used to be that players with a lot of time earned lots of credits while doing fun things. The fun things weren’t forced and the act of playing was the point, the credits were a nice added bonus. Currently, imo, the opposite has become true. The credits have become the point. Which is both sad and betrays the fact those activities just aren’t that fun, especially when repeated frequently. They could be, but they aren’t right now. Would you do dailies if they didn’t reward companion recruitment boxes or if they halved the number of credits earned? (sorry to keep picking dailies as my example, it’s such an easy target).
The exception would be the GTN traders. Those players who play the GTN, who invest a lot of time and are rewarded for it. But that’s their thing, they’d be doing it anyway and I would suspect majority of player wouldn’t feel they “need” to play that way to earn credits. And there’s my thing… when a developer has to “encourage” players through rewards to play specific areas of content, then perhaps that content just isn’t fun enough.

sfrees80
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sfrees80

So, it’s OK for Bioware to exploit whales, as long as the unemployed gamers with nothing but time to burn can get cash shop stuff with in game money?

srmalloy
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srmalloy

Technohic Not to mention that the weapon tuning slot is something that will be available in weapons… after Bioware has taken their “Choices Matter” mantra for KotFE and pitched it out the window by deciding that your choice of weapon for your character doesn’t matter, throw it out and use this weapon that you build in Chapter XII — just ignore the fact that everyone else in the game using the same weapon type will be using an identical-looking weapon — because it’s “attuned” to you and buffs you under certain circumstances. And there’s no way to transfer the attunement to the weapon that you chose to use; you’ve got to use the one you built, even if it means that your dual-wield no longer uses matched weapons. And Bioware didn’t bother even suggesting that this weapon you built is going to have a tuning slot when they enable that feature, so we have to assume that we’ll have the ‘choice’ of using a weapon with a tuning slot that we can customize, using the weapon(s) we already picked for our character, or using the weapon that Bioware decided we would have to use because of the buff built into the weapon itself, even if we don’t like its appearance.  More chrome slapped on top of the game in the hope that the shiny will distract people from all of the things duct-taped together behind the facade, or glossed over entirely and still broken after years, with no remedy in sight.

Technohic
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Technohic

Can’t be bothered to do class balance and when they finally release new PvP content it is bugged and/or poorly implemented, but hey; they found time to code in an extra function to the game that allows for selling something else in the cartel shop.

menofhorror
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menofhorror

Will be a great way to make people buy packs again. The cartell market, the only section of the game that receives proper attention from this company.

Shaddoe
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Shaddoe

After seeing the comments in this thread, I might have to do a post on how the Cartel Market works… and how you can get whatever you want from it without spending any RL dollars.

Shaddoe
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Shaddoe

sfrees80 You put your emphasis on the wrong word. No body has to buy them. Believe it or not, there people who actually like the gambling packs. Those people can buy them. And if those people stop liking them, then BioWare will start to notice some issues with the packs. And I think they have. I know many people who used to love buying packs that have cut down on the number of packs that they buy or like me, stopped buying packs all together.

dorn2
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dorn2

TheDonDude 
This game isn’t F2P for starters.  The worst part to me is they aren’t account wide.  The gamble box items aren’t BoP  so I can live with that somewhat but they should have account wide unlocks like other items.

Qarran
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Qarran

camelotcrusade  Wait a minute.  If those energy dentures come in different flavors, I’m in!

sfrees80
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sfrees80

So if “nobody” has to buy them from gambling packs, but they are only available as part of those packs, how do they get on the GTN?