
You can cite all of the fancy, flashy features in your MMO, but at the end of the day, if your game looks horrible and runs sluggishly, nobody’s going to play it. So let us rejoice that Gloria Victis has taken the time to tune up its game engine, offering players a smoother ride with improved visuals.
This week’s alpha patch “greatly improved” the performance for both the client and server, which the team said will contribute to more enjoyable skill-based combat. The draw distance for terrain and characters has grown significantly as well. “Defenders will be able to see invaders way faster, while the latter can sneak to a town or castle they want to claim, making use of the landform and hide in the woods,” the team explained.
The Valley of Death tournament also received some tweaks, including changing how NPCs respawn during the fight.
CastagereShaikura I could never get myself to playing MMOs without open world PVP and I don’t understand why anyone would ever separate the two.
IT used to have the best bow mechanics in any game I played….but that was a long time ago before they attempted to add FPV. Now something is off…
Hopefully the focus on combat smoothness from now on.
schlag sweetleaf Is that Green Crosshair, brother of Green Arrow?
MorpayneRADIO Played worse… :/
Is this another open world pvp game? That’s all we seem to be getting these days.
I’m waiting for the headline that reads “Gloria Victis combat smoothed our” before I dive back in. This game is shaping up to be THE western sandbox going into the future but it’s not going anywhere if people stop playing after a few minutes of clunky combat.
Combat is horrid, must fix.