You can see further and play better in Gloria Victis than ever before

    
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You can cite all of the fancy, flashy features in your MMO, but at the end of the day, if your game looks horrible and runs sluggishly, nobody’s going to play it. So let us rejoice that Gloria Victis has taken the time to tune up its game engine, offering players a smoother ride with improved visuals.

This week’s alpha patch “greatly improved” the performance for both the client and server, which the team said will contribute to more enjoyable skill-based combat. The draw distance for terrain and characters has grown significantly as well. “Defenders will be able to see invaders way faster, while the latter can sneak to a town or castle they want to claim, making use of the landform and hide in the woods,” the team explained.

The Valley of Death tournament also received some tweaks, including changing how NPCs respawn during the fight.

Source: Patch notes
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Master Bator
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Master Bator

CastagereShaikura I could never get myself to playing MMOs without open world PVP and I don’t understand why anyone would ever separate the two.

Winterstone
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Winterstone

IT used to have the best bow mechanics in any game I played….but that was a long time ago before they attempted to add FPV. Now something is off…

Hopefully the focus on combat smoothness from now on.

Nordavind
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Nordavind

schlag sweetleaf Is that Green Crosshair, brother of Green Arrow?

Leontes
Guest
Leontes

MorpayneRADIO Played worse… :/

CastagereShaikura
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CastagereShaikura

Is this another open world pvp game? That’s all we seem to be getting these days.

MorpayneRADIO
Guest
MorpayneRADIO

I’m waiting for the headline that reads “Gloria Victis combat smoothed our” before I dive back in. This game is shaping up to be THE western sandbox going into the future but it’s not going anywhere if people stop playing after a few minutes of clunky combat.

schlag sweetleaf
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schlag sweetleaf
PompousPeasant
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PompousPeasant

Combat is horrid, must fix.