Landmark NPCs can talk your ear off after today’s patch

    
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Are you ready for another whopper set of patch notes for Landmark? Today’s hotfix will see combat tweaks, equipment rebalancing (along with a slower rate of decay), new props added, bugs fixed, and plenty of improvements added. However, the biggest news might be improvements to storytelling; the new features really up the ante of this system. NPC text, chat bubbles, NPC animations, and simple language linking now allow players to actually tell more of a story instead of just using visual cues. Story mode props can now also be scaled in size. You can watch a dev demonstration of the new story features in the clip below.

For all the builders out there, some of the other changes include (but are most definitely not limited to) working proximity mines, fixed emitters and lights to function properly with linking and triggering, and more sphere and cube brush sizes.  And hallelujah, deleting your claim also now returns all props are materials instead of clogging your inventory. Many, many more juicy tidbits are ripe for the reading in today’s patch notes.

Source: Patch notes
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Needmoreloot
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Needmoreloot

breetoplay  You’re supposed to store up all that rage fu for the mopod bree :D o/

dragonwhimsy
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dragonwhimsy

Sounds great, it sounds like Landmark really is starting to reach it’s potential. The big question is how much, if any, support will it receive after launch? I’d be a lot more optimistic if they’d release a road map style blog post reaffirming their commitment to Landmark and telling us where they see Landmark going in the future. 

Seeing them dedicate any kind of budget to marketing and reaching out to MineCraft-style players, rather than bitter about EQN MMO players, would also go a long way to show they still take this game seriously.

The big problem with Landmark is whatever you build can be destroyed in an instant if they ever pull the plug. In a game about creation it is very unsettling to think at any time it might all be gone and all you will have left is screenshots.

MJ Guthrie
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MJ Guthrie

agemyth hahaha love this one!

Lights_andMusic
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Lights_andMusic

breetoplay Samizdat BalsBigBrother MJ Guthrie hardy83 I dunno, I’d rather see a bunch of people passionately spew hate at my project than overwhelming silence and apathy.
i.e. I’d rather be Wildstar or The Division (which get a ton of hate, both deserved and undeserved), than Albion Online (which averages like 3-5 comments per thread and most people probably forget about)

syberghost
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syberghost

MJ Guthrie BalsBigBrother hardy83 this was always the plan, but many of us had some doubts after some of the recent failures to deliver. This goes a long way toward correcting that.

Now if they could put some of that H1Z1 Battle Royale attention into making Just Survive do more than just survive.

HDHarris
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HDHarris

breetoplay Samizdat BalsBigBrother MJ Guthrie hardy83 I’m as mad/sad over the loss of eqn as anyone but done is done.

agemyth
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agemyth

All these Landmark patches…

breetoplay
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breetoplay

Samizdat BalsBigBrother MJ Guthrie hardy83 Yep it is, and it’s getting tiresome because it detracts from the times Daybreak really does deserve it. Shitting on the live Landmark team actually producing a game because 1) you don’t understand Landmark or 2) you hate Daybreak for one of a million other reasons? Just stoppit.

MJ Guthrie
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MJ Guthrie

Lights_andMusic MJ Guthrie I doubt I can give all away before launch, but OK! You can keep an eye out for the OPTV streams, or check a couple out that we’ve already done to get an idea: http://massivelyop.com/2016/04/22/the-stream-team-looking-for-landmark-dungeons/  http://massivelyop.com/2016/04/09/the-stream-team-making-a-maze-with-mobs-in-landmark/

HDHarris
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HDHarris

BalsBigBrother I am, despite myself, cautiously intrigued