Final Fantasy XIV previews patch 3.3 via live producer’s letter

    
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What is even happening now
The next Final Fantasy XIV patch doesn’t have a release date yet, but it does have a fair amount of its content already revealed via the most recent live letter from producer Naoki Yoshida. Saying that it’s going to be a big patch doesn’t mean much, given the game’s usual patch size, but this looks bulky even by those standards, with new MSQ entries, dragon/moogle beast tribe quests, Hildibrand quests, two new dungeons, and the next 24-person alliance raid. And that’s just the stuff that pretty much everyone knew about beforehand.

The patch will also contain a new type of dungeon that can be randomly found from treasure maps, a new map for Frontlines, and the previously announced Palace of the Dead content. Many more housing plots are also promised for release in 3.3, with prices to be released, suggesting that it won’t be the same prices as current housing. Players can also look forward to crossover weapons and minions from Yo-Kai Watch this summer, although the exact timing has yet to be announced. As the opening said, even by FFXIV patch sizes, this one looks big.

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scratches16
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scratches16

exeeter Estranged “smaller” raid groups is entirely relative, mind. Blizzard went from 25 down to 20 for Mythic, which is still a FAAAR cry from only 8 players.

And, honestly, this is one of my major misgivings with XIV… their 8-player “raids.” Sure, each person has a greater responsibility and that gives it greater tension, but on top of being less enjoyable, mechanic-wise, it just doesn’t feel at all epic — it’s just more grouped content. Something is seriously backwards when the “mid-core” content of Crystal Tower and now Void Ark feel more grand, heroic, and monumental than the “endgame / hardcore” content of Alexander…

Midgetsnowman
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Midgetsnowman

Dope_Danny Midgetsnowman My Dark Knight Potato is level 59!

exeeter
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exeeter

Estranged well to be honest, hard content should require responsibility from each player,  when larger player count raid groups were the “norm” alot of players were able to sit by and not really contribute as much.  If you look at AQ 40 for example, there were plenty of times that upwards of 10 players really didnt do shit.  

Less players mean more responsibility per player and thus each player in a raid group has a large impact on the success of an encounter clear.  FFXIVs hardest end game boss fights are 8 man and dont mess around. Thus pugs are almost a non factor as its very easy to notice the weak link(s). 

Even blizzard addressed this up until the whole flex raid stuff was implemented.   The harder content was in smaller raid groups.  Large scale raids havent been the norm for many years now.

Dope_Danny
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Dope_Danny

Kir0s Dope_Danny Midgetsnowman that and a /mrgrgr is all i want!

Kir0s
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Kir0s

Dope_Danny Midgetsnowman OMG if they did a glamour line of Bravely Default job gear…mmmm I need need new underwear.

Eamil
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Eamil

Just as a note, Palace of the Dead will be in 3.35, not 3.3.

shaw sbst
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shaw sbst

Dystopiq I loved FFXIV’s response: “Don’t worry, we are prepared.” hahahaha!

Krenian
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Krenian

Dystopiq #ShotsFired

This is so great.

Dope_Danny
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Dope_Danny

MetaDune SeedEve Ittybumpkin I think it stems from the fact that during 1.0 the game was a laughing stock online “final fantasy 4.0” was the mantra telling people not to touch this game and at the same time toriyamas pink haired cloud tulpa waifu was the only single player content in the ps3’s “decade of lightning” lifespan so the Final Fantasy brand was going down the toilet. 

Quite simply they HAD to pull out the stops for 2.0 to show the ip still had something worth playing again. Companies like Blizzard still havent had those shat the bed moments -though nowadays warlords is getting close in wows case- but they still havent reached the point the ip itself is considered poison.

magogjack
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magogjack

jeremy2020 Estranged bakkahentai2600 Thanks for this link ! I just hit level 31 bard and I am loving the game and the story so this is great !