Otherland’s latest patch buffs its player-driven economy

    
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Oh, well, that's exactly like the actual book, you got it cold.

Otherland’s 5.5.50 patch this week is a big one for the crafters in its playerbase. “The crafting system has been fully revamped in this patch to make crafted items the backbone of gearing up and steer Otherland towards a more player driven economy,” Drago Entertainment says.

Player crafters will use the SOMA resource in their trade, determining the stats, level, and power of the finished product (or whether it’s purely cosmetic).

“The design goal for the future is to have crafted items being the best items in the game, superior to drops and quest rewards,” the studio says. “Only faction rewards and very rare event driven bosses are intended to be equal or better.”

Source: Steam
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