Shroud of the Avatar flies through Brittany, kicks off fundraiser

    
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Shroud of the Avatar’s spring fundraiser kicked off earlier this afternoon, which means it’s time to head to Twitch and pay the devs to go bonkers.

In the team’s weekly update, Portalarium also tauted the launch of Release 29, which includes 40 new scenes, a new playable storyline, a new targeting UI, and new player-run towns. Check out images of some of the scenes:

Level Designer Esteben Zaldivar put together a video flythrough of Brittany that’s worth a look too — watch it below.

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karmamule
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karmamule

tauted s.b. touted

I tried to resist bothering to point it out but failed…..

mindshadow
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mindshadow

FunkyCold captainzor Disappointed by all those cloned scenes.  Really hope they go back and replace them all with unique ones before launching.  They added like 80+ scenes that were all clones of 2 or 3 other scenes.  It can get old really fast when you see the same scene over and over as you explore.

Ethan 'Isarii' Macfie
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Ethan 'Isarii' Macfie

Oyjord I feel like WoW was a poor choice of game to reference as the pinnacle of graphical achievement.

Detton
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Detton

I’m not too happy with the new targeting system (and no, “a lot of other games in the genre are doing it” is not an excuse), but it’s not enough to make me stop playing.  I’ve been enjoying myself pretty well even at a casual not-paying-real-money-for-a-house tier and just trying to mine enough ore to make myself a badass set of plate.

I have to remember that you need to set personal goals in a game like this, and it’s working out so well.  It has as good of crafting as can be done in a video game (it’s complex, but not so much that you need a 10-tab spreadsheet to understand it – while also not being a series of disconnected, random minigames meant to force you to focus on something that’s not all that engaging (i’m looking at you, original EQ2))

Game goes from “Huh, this seems easy” to “Troll club on brain make hurt thinking why lights all bright? Aww I died again” quite rapidly.

Armsbend
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Armsbend

I wish them only the worst in all that they do.

ayatesart
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ayatesart

Lights_andMusic I think they’re feeling pressure from the community to get it started(no more wipes), whether it’s ready or not.  The hardcore folks who are heavily invested are aware of it’s state, but they’ve been waiting so long that they don’t mind playing a “work in progress”. So, I think the question is, will it be good enough at launch to market to newer players who might be less forgiving? We shall see. 
I definitely see improvement and I’ll be playing at launch w/ my base 40 dollar account, but not sure for how long.  I think as long as they continue to improve the game and add new content regularly, they’ll be OK.

Robert80
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Robert80

FunkyCold captainzor  Indeed, lots of games have used scenes like this in various ways.

FunkyCold
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FunkyCold

captainzor An instanced zone. They are kinda small zones to get resources and kill stuff. Meant to all be unique but for the “No more wipes but not a launch” update I think a lot will be placeholder copy & paste instances, then revisited later.

FunkyCold
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FunkyCold

Oyjord A game like this would be better without quests imo. I fear it’s going to fall somewhere in between a full story and nothing and won’t deliver anything for the effort it will take to flesh out.

Oyjord
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Oyjord

It’s an independent game so it doesn’t have WoW’s budget for the best graphics and animations, but I’m still enjoying the hell out of it. Its also unfair to criticize the game’s limited questing, since it, like UO, was always intended to be more sandboxy.