Trove players protest the expansion’s new gem system

    
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One of the selling features of Trove’s first expansion, Mantle of Power, is its gem system. This new way of increasing your character’s stats and modifying abilities was anticipated by the game’s community — but now it’s becoming the pariah due to its implementation.

In a large thread on the forums, players have flocked to grouse about how gems work in the game. The most common complaints about gems is their use of RNG, how difficult they are to level (especially since you can “fail” to level one up), their extensive use of time gating, and how easily they crack.

“The high failure rates when trying to level a gem!” one poster began. “As others have mentioned, it’s disheartening to see a few hours of gem dust farming go down the drain after a few attempts to level a single gem that failed with nothing to show for your efforts. When we upgrade our gear, it never fails. So it seems odd to add this mechanic when we level gems, as it just makes players waste gem dust, flux, and their time.”

Source: Official forums. Thanks to Enikuo for the tip!
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wjowski
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wjowski

Midgetsnowman JayPower 
 When you lie down with dogs don’t be surprised when you wake up with fleas.

Sorenthaz
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Sorenthaz

DPandaren Sorenthaz Are they aiming for a competitive scene?  If so then yeah that would be bad for them to do.  But every other F2P under them caters extensively towards whales and even their bigger games have had their business models gradually grow more money grubby.  So at this point I don’t know why anyone would expect differently of Atlas Reactor.   Sure it might be fine starting off, but give it a year or two.  Or possibly sooner if the game doesn’t end up being as big of a hit as they want it to be.   Either way the moment they get desperate for more money they’ll adjust stuff to be more grubby and probably slap on a “patron” subscription.

DPandaren
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DPandaren

Sorenthaz I really hope they don’t do that with Atlas Reactor. It would really break a competitive scene if that’s what they are aiming for.

blackcat7k
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blackcat7k

The deal changes once again…

LordSolarMacharius
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LordSolarMacharius

wjowski Hounddog74 I’ll concede that point, however, Trion did publish it in a completely broken state knowing full well they were ripping off their customers.

Sorenthaz
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Sorenthaz

DaemonHardrod Enikuo Sorenthaz Yeah I’m on the same boat.  I enjoyed Trove for awhile, even wrote two guides for the community a good while back.   But stepping back into it recently I came to realize how much it’s changed and how heavily Trion’s fallen from grace, so-to-speak.   I used to champion and praise Trion heavily for most things.  I bought most things out of RIFT until it went F2P, bought the CE for Defiance, even pre-ordered End of Nations when it was in beta (I actually don’t know if I ever got my refund… lol…).  Hell I got my college roommate into Defiance by buying him a $20 copy from Walmart (though part of that was so that I could get the RIFT goodies like the ghostly hellbug mount).   
Trion used to be a legitimately good and cool company, but good lord did they twist that around majorly the moment that their overly ambitious goals didn’t work out.   Trion today is completely different from the Trion of a few years ago.   Most of the memorable faces and personalities are gone, and F2P warped RIFT into a really poor shadow of its former self.   What was once the best alternative to WoW turned into a tedious grindpark with price tags on everything that isn’t in-game content (and even then they crossed that line with stuff like the earring slot costing $$$ now).   Everything just turned super soulless and money grubby and it’s really disappointing to see that.
But I guess it’s a lesson to learn, i.e. never to buy into a company that promises the world and tries to do too much at once.

DaemonHardrod
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DaemonHardrod

Enikuo Sorenthaz I agree. I really liked Trove a lot, and it was hard to walk away, but my experience walking away from ArchAge made it easier. After being a loyal subscriber to Rift for two years, now I just won’t get involved with Trion games any more.

DaemonHardrod
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DaemonHardrod

I don’t think anyone who has known about Trion since ArcheAge release would be surprised about this direction taken for Trove.

Esoteric Coyote
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Esoteric Coyote

Line with more hugs I think this sums it up for me.  I always come back when they add a new class and give it go but after I hit 10 or so, I just stop playing.  I try, but the gear grind generally bores me to tears.

Enikuo
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Enikuo

Sorenthaz Line with more hugs Patrons get a daily allotment of chaos chests, which can be sold to the grinders for flux, which is the main currency of the game and the main material needed for upgrading gear prior to this patch. It’s akin to the GW2 model where people trade gems for gold and then buy rare stuff like Black Lion chest weapons – the WoW token market also works this way. So, it was pretty tolerable as a patron. You couldn’t get everything right away all the time, but you could collect items regularly enough.
The real differentiating factor now is the failure mechanic on gem upgrades with multiple cash shop remedies to prevent or fix it, but that’s layered on top of other issues and comes shortly after other unpopular monetization changes, like removing the option to buy classes with cubits.