Chronicles of Elyria roars past $422,000 in its Kickstarter campaign

    
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Two days into its Kickstarter campaign, Chronicles of Elyria is hardly slowing from its sprint out of the gate. The fantasy MMO sandbox has cleared $422K on its way to a $900K goal — and the dev team is not above a little boasting at this hour.

“In most other Kickstarters there’s a radical drop in backing between the first and second day,” the devs noted. “Again, in some cases as much as 70%. But in our case, the drop has been a measly 20% and we otherwise continue going strong. This tells me that all the new people who are coming to Kickstarter to learn about CoE are liking what they see.”

Soulbound Studio hopes that it will reach its goal within the first week and then open the door to stretch goals. More information about the game is forthcoming, including videos and dev diaries, but the team did inform the community that the Kickstarter FAQ has been expanded.

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RolanStorm
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RolanStorm

PaganRites RolanStorm 725k in six days. Someone should start betting on this. :) They will fund, but how much of excess will be?

AaronVictoria
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AaronVictoria

Rakknock AaronVictoria Will do Rakk.And yes, I’m sure you’ll see it here on Massively soon enough. We’re currently gearing up for our Steam Early Access release now. We’ve already worked everything out with Valve, we’re just polishing the visuals up, improving the UI, and packing it with more content. One thing you’ll never see is me eluding to stuff I haven’t coded, though. For example, I plan to implement marriage and children, but that’s not a priority feature. That’s something for years after publication. It’s a quality-of-life feature, not something to even invest valuable short-term resources into. It will come, but it will just take time. The same with my character weight and age tech. I’ve created a skeleton for it as many of its features needed those parameters added before I got to more core content. So I added only what was needed to move on. In the future, you’ll see those elements applied, after core gameplay is solid.
I try not to get frustrated about this kind of thing, but it really angers me. People are about to get burned… really bad. There is no reason to talk about those deep features when they don’t even have a full gameplay prototype to share.

Rakknock
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Rakknock

AaronVictoria Rakknock

Thanks, I recall you also had a sort of multiplayer Project yourself. So I am very glad you chimed in. I am even more glad as you chimed in with references to actual facts I overlooked as I also have a feeling like this in Kickstarters of this nature, wondering how much was actually asset flipped compared to created.
I also encourage you to join my forum thread, for the time being I am now waiting on a technical announcement of sorts

NiHZ
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NiHZ

I think they might just be a little excited. :D

AaronVictoria
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AaronVictoria

Rakknock I support all your views and opinions here. I’m a coder, and I know how long and costly these ventures can be. What you saw wasn’t even what people in my circle would even call a prototype. They’re what we refer to as a “test scenes”. There is nothing viable there, or worthy of being considered a “game” even. There is landscaping that can be easily generated with a few clicks, and fully populated with rocks, trees, grass, and textures in only minutes; see products like Landscape Auto Material (Unreal) and Gaia (Unity3d). Then you see a basic character controller with animations and input button presses to trigger animations. The fighting just shows what appears to be AI or local (peer) networked characters swinging at each other with occasional recoil/hit animations, and nothing is really happening. You don’t even see damage of any kind happening, because nothing is coded to that effect. Even the marriage visualization doesn’t show the hands properly coupled, you can tell that the characters were crudely posed together from a t-pose or a relaxed t-pose; they didn’t even take the time to pose their fingers to make it look like something that should be in-game.
The character creator is on par with something that could be bought from the Unreal or Unity asset store pages, and has no real significant features shown. Then they show 2 animators talking about all this stuff they’ve done animation-wise, but all you see is free animations assets from various sources, and mobility and sword animations from a provider named Kobold; a well-known animation provider Unreal and Unity marketplaces. The characters look like they could have taken a week to create, and look really nice. That’s about the only thing I really enjoyed about their presentation. All I’m seeing, aside from that, is test scenes, 3-5 days worth of coded elements, and maybe a week of level/interior design. They talk about all these building features they have, but you never see them. Instead, you see a transitioning montage of  interiors from test scenes; I’m more than certain they weren’t built in any persistent environment. But here they are, half way to a million dollars, in just a few days.
I’ll never try to tell anyone what to do with there money, but I do feel a sense of frustration when I see someone being openly fooled into investing in something without proper knowledge of what’s going on. I feel the same way about games like Shrouds of the Avatar, a game that has made millions in crowdfunding, and is still using 30-100 dollar Unity3D assets, which I’m sure people have no idea about. Anyway, sorry for the rant, but I agree with you. I really hope people start doing their research before spending money in the future.

PaganRites
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PaganRites

dragonherderx A Dad Supreme I wonder if my sister wives player characters will fight with my sister wives NPCs?  I could possibly sell tickets…  Hmmm….

PaganRites
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PaganRites

RolanStorm $488k now.  I have to say, I’m impressed at the daily totals so far.  I thought it would have slowed down a little faster.

PaganRites
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PaganRites

Coffee, Please Still Early Bird $25 Tier left that actually gets you the game.  $25 isn’t much of a gamble.  DO EET!

Coffee, Please
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Coffee, Please

I am sorely tempted to toss $5 to it. It’s not much, but it would be breaking my No Kickstarter Nonsense rule.
In the wise words of a certain rotund Dark Souls character, Mmm… Hmmmm…
Elyria is very similar to my own MMO (on paper) design. Not identical, certainly. There are no playable dragons in Elyria for example, and my design that I’ve sketched out has opt-in difficulty tiers so that players could get what they want out of the game (up to permadeath). It’s missing a lot of what I’d do. On the other hand, you have a survival system, the requirement to eat & drink, weather playing a practical part in the character’s survival, a skill-based sandbox rather than a level-based themepark, family & land ownership.
Short of me having a successful kick starter — which obviously isn’t going to happen — I’m not sure that I can realistically ask for much more.

ChiaPet
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ChiaPet

Rakknock Thanks, I posted. :) Glad you got the community manager to post in the thread, at least.