How you dress in Star Citizen affects the galaxy around you

    
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Star Citizen

Cloud Imperium’s Adam Weiser and Omar Aweidah have the bridge of this week’s Star Citizen 10 for the Developers episode as they answer… 10 questions for the developers. It says so right on the tin. And this week’s question set is all about playing Space Barbie.

Think I’m kidding? The duo field queries on how clothing will affect NPCs, “clone” NPCs, work on the female character model, and physical customization, aesthetics, and presentation. Oh sure, there’s a bit on languages and origin stories, but shush, we’re playing dress-up here, and it sounds glorious. To the question about how NPCs will react to what your toon is wearing, for example, Weiser says,

“I’m sure you’ve heard of this mentioned before, stuff like Earth blue collar, Tera fashion casual, Frontier fashion, stuff like that. So we have all these different companies and all these different kinds of looks that we’ll be able to give characters in certain areas. So you’ll be able to be walking around Tera and see people in very kind of sleek and futuristic clothes with very clean simple lines and then right next to them you may see somebody in a leather duster with kind of like boots and straps and stuff like that, which would definitely fall into more of the Frontier fashion type category. So I think that’ll be a way to help the different landing zones, the place you visit, feel more even more diverse just based on the clothes, the wear on that clothes and everything like that as you were mentioning before.”

“Now when it comes to the mission system, from what I believe and again I have to caveat this because I’m not 100 percent sure on this… We would like the way you present yourself as an outer way to be something NPC’s can respond to. If they don’t like the fact that you walk into their bar in like this sharp three piece suit, that bartender may not give you a certain mission, even if you may be a criminal or do some pirate activities, just based on the look of you, they may not be able to do that and I know one of the goals is to make it so NPC’s aren’t necessarily omniscient as to all your actions and that’s one of the ways to do that is providing a variety of clothing and clothing styles and then that becomes a very simple way that you’re telling the world how you want that world to respond back to you.”

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