Elder Scrolls Online’s Matt Firor on game population, not going F2P, and defining MMOs

    
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ZeniMax Online’s Matt Firor told players back in April that the console versions of The Elder Scrolls Online had “opened the game up to millions more new players,” and he’s not backing down from that statement. In a new interview on GamesIndustry.biz, Firor clarifies his comments.

“That’s actually new players,” he tells GI.biz. “It’s been huge. Bethesda doesn’t talk numbers, but it’s been huge. […] It was way beyond our expectations, and it was mostly because players could knew they could buy it just like they did with Oblivion and Skyrim. Most of them didn’t even know there was a store in the game.” Success, he says, is “mostly because we didn’t go free-to-play” and alienate core Elder Scrolls players.

He’s also angling to redefine MMOs. “MMO now refers to a technology, not to a game design,” he argues. “Any game that allows millions of people to play together is an MMO. I wouldn’t even say that ESO is a true MMORPG; I mean, it has common features, but it also has features that don’t belong there. ESO is its own thing.”

Source: GI.biz. Cheers, Sorenthaz.
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Space_Ghostal
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Space_Ghostal

I think Wild Star and ESO were the MMORPG industry’s biggest answer to the question no one was asking.

thatchefdude
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thatchefdude

jmadfour I’m partial as hell to FFXIV, but one of the main draws to that game for me is my bromance from afar for Yoshi-P…. The dude is everything I want a game designer to be…

jmadfour
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jmadfour

Honestly, until Matt Firor stops trying to run away from the term MMORPG, when that is exactly what his dev team made, I don’t want to hear anything he has to say.
If Firor didn’t want his game to be called a MMORPG, then he should not have made a MMORPG.
It’s fuckin insulting to those of us who have grow. Up playing MMORPGS, and love the Genre.
Really kinda makes me consider going back to FFXIV. At least that Dev team doesn’t act like they are ashamed of the type of game they created.

schmidtcapela
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schmidtcapela

digi_owl DugFromTheEarth
In LotRO, according to Turbine itself, back when raid development was suspended, only about 10% of the player base engaged in either raiding or PvP, but raiders and PvPers were more than half the people that posted on forums.

digi_owl
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digi_owl

sray155 I just have a hard time finding crown cards for anything other than the XBOX version.

digi_owl
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digi_owl

DugFromTheEarth I do wonder how large a percentage of any MMO touch PVP even once. I suspect it is much much smaller than the number of complaints about balance and performance would indicate.

schmidtcapela
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schmidtcapela

RagnarTheDrunk schmidtcapela thatchefdude Nordavind 
… living in a virtual world was never an integral part of D&D, though. So much that multiple manuals even recommended skipping the “boring” parts, like the day to day non-adventure living, most of the travel experience, and so on.

Instead, what I always saw as the core element of D&D (and AD&D, Vampire, GURPS, Paranoia, and many other pen and paper RPGs I played in the last two and half decades) was creating shared stories with the other players. Stories that, in a similar way to books and other media, would often use narrative time instead of real time, which is to say, skip most of the boring parts about “living in the world” to get more quickly to the interesting parts.BTW, if “living as an avatar in a virtual world” has ever been indeed a core aspect of MMOs, I would say that core aspect would have been lost over a decade ago anyway. Games that emphasized the virtual world aspect, like UO and SWG, started losing players to more “gamey” MMOs like Everquest and WoW, games that mostly discarded the aspect of living in a virtual world, as soon as those games were released.

schmidtcapela
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schmidtcapela

Sorenthaz schmidtcapela sray155 
That is my current plan. Tell me when an offline Elder Scrolls VI is being made and I will certainly purchase it, like I purchased every previous Elder Scrolls game I could get my hands on, but don’t expect me to ever purchase ESO unless they add an offline mode with modding capabilities.

(BTW, in the middle of a new Morrowind playthrough at the moment :p )

RagnarTheDrunk
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RagnarTheDrunk

schmidtcapela thatchefdude Nordavind
When was ever “living as an avatar in a virtual world” a core aspect of MMOs? 

Since D&D was incarnated into the virtual via UO

Sorenthaz
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Sorenthaz

schmidtcapela Sorenthaz sray155 Then don’t worry about ever needing to touch this game and stick to Skyrim.