Riders of Icarus on open-target action mode and phase three of beta

    
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We'll get this right sooner or later, probably.

Everyone has their own pet peeves when it comes down to a game’s combat. Some people really like to just have the traditional MMORPG systems in place of clicking a target, selecting skills, and slowly bashing the enemy to pieces. Perfectly valid. Other people really like having the option to take a more direct approach, aiming their shots and being rewarded for skillful hacking and slashing. Riders of Icarus comes down firmly on both sides of the debate with its new Action Mode, allowing players to toggle back and forth between the styles as desired.

The Action Mode/Standard Mode toggle can be changed at any time, with the former allowing for freeform aiming whilst locking your mouse to your camera movement. Players can tailor their approach to roles in battle or combat needs as well, with Action Mode being used to snipe with a crossbow or hack at an enemy whilst mounted with a lance. The new mode will be available during the game’s next closed beta, so players will get to try out the swapping mechanics for themselves.

In other Icarus news, Nexon has announced that the third phase of its closed beta will run Thursday, June 2nd, to Thursday, June 7th. The NDA has been softened a bit too:

“Our Riders are free to post screenshots, videos, blogs/written material, and livestreams from the game during Phase 3 of the Closed Beta starting on June 2nd. Please be advised that any materials created before June 2nd in previous Phases of the Closed Beta is considered a violation of the Non-Disclosure Agreement.”

Don’t forget the new mounts trailer that we debuted last week and our founder’s pack giveaway — you can still enter until Tuesday night!

Source: Official Site; thanks to Aaron for the tip!
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Radfist
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Radfist

Make it one or the other, hybrid models or ones where mouse aiming is ‘optional’ are always terrible.

thraay
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thraay

BrotherMaynard I really wish that was the case. But ingame the graphics look nothing like the video for the most part. Heck I don’t even think it uses the unreal engine.

I will say I am glad they are making lots of changes trying to find that right spot.  It took me a good 50 or so hours before I started to enjoy the game. And todays gamers that is just far far to long to hook someone. Most people if you do not hook them in the first hour or 30 mins then you have alreayd lost them.

Griffs
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Griffs

Hell Yeah! Can’t wait for the next Beta. I really love the gameplay. The mount/pet catching is addictive

Dnote
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Dnote

Flamethekid Sorenthaz Veldan Feodor I think you need to look into where the name originates from.

BrotherMaynard
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BrotherMaynard

Is this game designed by the same art team that made Tera? 
90% of the stuff is exactly the same style – mounts, armour, environment assets, even that big sky whale in the trailer. The city in the distance could be easily swapped for Velika. It looks very much like they use Unreal Engine too. The silver fonts at the end of the vid are also the same as those used by Tera.

From what I’ve seen so far, Riders of Icarus is Tera v1.5.

Sorenthaz
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Sorenthaz

Flamethekid Sorenthaz Veldan Feodor Yeah I know lolita fashion is a thing irl and all that.  But usually “loli” just refers to any (primarily) Japanese art depicting prepubescent  females in a sexual manner.  Similar to shota being the male equivalent.

Flamethekid
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Flamethekid

Sorenthaz Veldan Feodor that’s not a loli

loli’s are girls that are old (in the fairy above’s case hundreds of years old) but look young and it happens in real life its called being petite i know a loli 27 year old irl she is like 4 ft”10 in

Sorenthaz
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Sorenthaz

Greaterdivinity Sorenthaz I know you can do that by holding down right click, but the convenience of *not* have to hold down that button can be nice for certain situations.

Greaterdivinity
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Greaterdivinity

Damonvile Greaterdivinity If it’s action targeting, it would make slashing at anything in front of you better.
That’s assuming they allow you to use targeted abilities without a target, not sure if they do or not.
They can’t go full action without overhauling the entire combat system. That means rebuilding classes/abilities from the ground up, brand new enemy AI, massive balance changes, and a whole host of other super expensive work. Action camera’s seem to be the “halfway point” that some devs are willing to use to bridge the gap between the two, and it’s not super expensive.

Greaterdivinity
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Greaterdivinity

Sorenthaz You can do that by holding down right click, too : P
I totally get preferring different targeting/movement schemes, though. As I said, I think it’s a nice addition. It just doesn’t alter the combat system at all, something that developers often times try to gloss over when talking about it.