Saga of Lucimia explains its pillar of group gameplay in-depth

    
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Like it needs the help.

One of the pillars that Saga of Lucimia prides itself upon is the idea of group-based gameplay. You may think that this is an odd hill to die upon, seeing as how there are a massive number of MMOs focused around group activities at the top level and basically no MMOs that have no rewarding content for groups to take part in. You may, however, belong to the opposite camp and long for a world where all questing, leveling, and even walking between towns requires a full group (including one poor sod with the unenviable role of “torch monkey”).

Whichever camp you belong to, you can check out a full explanation in greater depth in the video just below. The bulk of what’s in the video is audio, so even if all you can do is listen, you can still get most of the information out of it.

Source: YouTube
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TWAnderson
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TWAnderson

ProfessionalNoob Dobablo LOL the torch-monkey comment is waaaaay over-simplified and written from a knee-jerk reaction to our darkness mechanic without the full understanding of how it works.
In the early stages, yes; someone will need to be in charge of the torch/lantern in the depths of the darkest dungeons and in forests and the like at night. But you’ll also be able to mount lanterns on your wagons (once you get one built), and eventually achieve magical items that will allow for “globes of light” type of abilities. Dungeons may also have built-in torches that can be used….provided you brought oil and a way to light them. And there’s also glowing crystals and other sources of light to help guide adventurers on their way. 
But most of us, like you, hate twitch-style gaming. This is an old-school MMORPG, which means slower, EverQuest and Vanguard style of combat. This isn’t a button-mashing fest. It’s a strategic game where everyone has a role to play, not just spam DPS and jump out of the way of the red reticles on the ground where the AoE is going to land.

TWAnderson
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TWAnderson

PaganRites McSleaz In some 20 years of playing online games, I’ve never once sat around for more than a few minutes looking for groups. In between using the forums to find other players who are in my same time zone, being part of a good guild who plays in my time zone and needs my class/skillset, and being a social player who is always putting myself out there….the groups have always been there. 
That being said, if you aren’t a social player, don’t want to use the forums, and aren’t in a guild, that’s what the bulletin board system inside the local taverns is there for…to help facilitate groups. 
We’re also working on a Mentor system that will see individuals in-game helping others to find groups and coordinate adventures. More to come!

ProfessionalNoob
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ProfessionalNoob

Dobablo Im with you. I watch video of Overwatch and cringe, knowing I would be one spastic primate if I tried it.

CistaCista
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CistaCista

Oh wait, there are actually two different games called Chronicles of Elyria and Saga of Lucimia? I give up.

Dobablo
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Dobablo

As I get older and even worse at twitch-based skills, reacting and generally knowing which buttons to press, the roll of “torch-monkey” begins to sound increasingly attractive.

PaganRites
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PaganRites

McSleaz In Saga, the local Tavern is the social hub.  It’s only pre-Alpha, but always someone looking for adventure.

McSleaz
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McSleaz

the words “Group Gameplay” take me be back the old days of FFXI, spending literally half a day shouting / seeking a group to grind some levels